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originally posted in: best thing ever said
3/24/2017 2:22:51 PM
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Then please tell me how people were able to get into HoW content before TDB even came out.
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  • You could not access House of Wolves content. Just because you can access an area on a map(s) within the game, doesn't mean that; -The enemies are rendered, loaded, named and properly configured -The quests are loaded, and configured -The dialogue, triggers, variables, spawns, etc. etc. are not configured or loaded. Often people like you who can't understand what this means is how all this bullcrap started in Year One in the first place.

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  • In one of the areas there actually were enemies and a "boss". The enemie spawns were pretty much the same when dlc released a year later. Also 2 ghosts were to be found in both locations mentioned above.

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  • The content was all there. The reason you couldn't get enemies and dialogue was because you didn't select it from the director. Just because you couldn't access a missions enemies and dialogue doesn't mean the content was not on the disc from day one.

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  • Oh really? Mind explaining the ~20-30 GB size of downloads for the Expansions, then? Lmfao

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  • Well, I guess you're right. But the content was developed and cut off the original game for the sake of profit.

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  • Edited by Fur Hammerlock: 3/24/2017 4:18:24 PM
    It wasn't for the sake of profit. Activision essentially held Bungie by the balls and forced them to completely overhaul Destiny and start from scratch a year before release. Activision then pushed Bungie to release the game on time as stated in their contract, so a game in shambles came out. Bungie, fortunately for us, managed to leave nearly all of the games lore, original design and story telling in tact, but they basically had to do it in the form of Grimoire Cards. It is unfortunate they are not viewable in the game. Destiny was contracted to have at least 3 expansions per game for the span of 10 years, so that part had never changed.

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  • A grimore library would be so nice to have in the tower.

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