[quote]
The endgame grind, I will agree, was fine as it was. The main grind that turned people away was getting for 20 to 25-26 in Vanilla. That transitioning point form story to endgame was painful; TTK had a much better Light curve in that transitional area. It still took some grinding, but you felt like you actually made progress.[/quote]
I agree, the strikes did a really poor job of preparing you for taking on the endgame phase. That was an issue, but I don't think they needed to make the game easy-mode the way they did in Y2. The mark system would have worked better in Y1 to get vendor gear than the commendation system did in Y1/Vanilla. It also created a catch 22 wherein you had to raid to progress, but you had to progress to raid. That wasn't cool either, but like I said, they just went way too far the other direction in Y2.
[quote]This is the kind of accessibility that I approve of, where casuals can make progress slowly and more hardcore players can make it quickly. Give them a chance to get interested in the endgame and maybe become a hardcore player if they so wish, or let them get to some endgame fun after a long time playing.[/quote]
I actually don't object to people getting to max light outside of the raid. Its the fact that you can get all of the games best gear without having to step foot INTO the raid or nightfall that I object to. If you do the hardest content in the game, you should get the best rewards. But too much of the games best stuff was questified and the endgame gear was watered down to the point that it was really undesirable compared to most of the strike specific gear. This basically made Strikes and PVP the only relevant activities in Y2, which is why I tapered my play in Y2 and ultimately quit buying content.
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