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originally posted in: best thing ever said
3/25/2017 12:18:29 AM
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The hardcore playerbase of Destiny is almost as bad as World of Warcraft's. All this Vanilla/Year 1 praise. I almost want to go dig deep & start to necro the Year 1 threads. Year 1 was not this holy grail. Year 1 was very flawed. However Booble is correct in saying: [i]"It was a culmination of many things."[/i] As many things were flawed in Destiny on both the development side & community side. As MANY posters have said, Destiny was very new in Yr1. [u]Nightfalls[/u] So Nightfalls (the first time) were scary/nerve racking. Getting sent to orbit was cool for the first 4 or 8 NFs. Then the community got sick of them. They became a mandatory routine for xp & folks began to fervently seek out "cheese" spots just to get them done asap. Teams of people sitting in corners, ledges, under ramps, bridges, etc sniping for 20-30+ minutes because bosses were bullet sponges. But the blue flame was required for bonus xp & was part of the various flawed myths it would help your RNG. [u]Flawed RNG[/u] This was Destiny's biggest sin. And back in Yr1 people posted that the unforgiving RNG was how Bungie [i]"Removed the fun out of the game."[/i]. These forums were overflowing with complaints over just RNG alone. Destiny was a laughing stock across multiple avenues of media because of it. People would: - Complete full raids & only have materials to show for it. - Complete a Nightfall and get Motes of Light, or materials. - Complete Prison of Elders & get materials. - Decrypt Legendary Engrams & get Blues, Greens, & Whites. (Very few of us ever got an Exotic from Legendaries.) When the community resorts to shooting into caves (1 cave in particular) for hours on end, day after day after day to try & get loot that was usable; something is very, very wrong. When the community throws/purposely loses PVP matches to get good loot...something is wrong. When you have myths/urban legends spreading to increase RNG, something is wrong... Legends/Myths: - Crouching at Cryptarch will increase the chance he will not decrypt you engrams to lower tier. - Speaker emblems increase: Exotic drop rates/Engrams Drops/Cryptarch Decryption to higher tier/Exp Gain/Harvest Returns/Glimmer Accrued - Nightfall Buff increased Engram Drop Rates, Chance at Exotics, Cryptarch Decryption, Higher Light stat on gear The above listed stuff is ludicris!! People were praying to their pets for god sakes. [u]The Euphoric Feelings of Exotics[/u] This is bullcrap. Yes, during the opening 3 months when no one knew what Exotics existed. The first to find them were "estatic". However most folks were pulling out their teeth & hair to get exotics. People cried tears of joy because they could finally progress. Most folks reactions were that of relief, not joy. Exotics were powerful, yes. But that was due to by Bungie's own admission, bad balance. Exotics were meant to change how you played the game by offering unique modifiers/perks that made you alter your play style. They were never meant to be the Nukes they were at the time. Gjallarhorn being the biggest one. Which brings me to the next point... [u]Gameplay Balance[/u] The game was challenging, yes. But not in a good way. We were weak as all hell: - Supers did NOT kill most enemies. - Yellow Bars were Sponges/Mini-Bosses - Bosses took nearly 30 minutes to kill in Strikes (Unless you had Gjally or some Exotic users.) - Leveling up was a chore & players could not customize their build. The enemies were the literal definition of "Bullet Sponge". You can open a dictionary & see Val'us Ta'urc's profile listed under Bullet Sponge. This created artifical difficulty. You didn't die from challenge, you died because enemies had more chances to kill you due to their massive HP pools and/or you grew fatigued from fighting them for so long. People [b][u]literally[/u][/b] fell asleep fighting Val'us. Folks would abandon Winter's Run because the Archon Priest had the HP of Mount Everest. Gjally became required for endgame content because it was the most effective weapon in the game for chewing through boss HP. Which meant, your progression in Destiny was not tied to your skill or accomplishments. It was tied to pure luck. [u]Progression[/u] Progression was pure luck as everything (minus Vendors) was RNG dictated. Your armor, your weapons, and the worst sin of em all...your very Level was at the whim of an unforgiving RNG system. Those who could raid did so because they were some of the lucky few who got lucky with RNG. They had somehow gotten the drops nessicary to run raids. I myself was lucky as I was one of the select few to get Icebreaker before Xur sold it. I was soloing NFs & "endgame" content before it was believed to be feasible. But even back then, I never felt that I earned that. I got lucky & I knew it. But that was it for me. I didn't get a Gjally until about 2 weeks before Xur resold it before TTK launched. 90% of the Destiny community didn't have Gjally. And back then due to this only 10% of the community even stepped foot in a Raid, less than 5% finished them. Those that did finish did so due to RNG drops. Gear with enough light to boost em, Gjally & other lucky exotic drops. Skill was secondary. There were no Discipline, Strength, Intellect builds. It was all about whatever had the most Light on it. Don't care for strength? Tough. Those Strength gloves have 36 Light on them better wear em. Eventually everyone looked the same. Forever 26- 29s were often in all Dead Orbit gear (Supers were so weak folks tried to stack Disc & Str until they got higher lightbl gear that forced them out of it.) Raiders all had the same gear & loadouts. The Tower was full of clones. You had the Haves & Have Nots. No Gjally? No ___? Go farm the Loot Cave until you do. THEN & only then could you progress into future content. [u]Elitism[/u] Yr1 eventually was out of hand in Elitism. Raid Emblem, Gjally, Elemental Primaries, LL of __, Completion #, etc. Required by LFGs. ___ Raid Primary, Blackhammer (Icebreaker if you were super lucky & found a group that didn't require...), Gjallarhorn was the most request/required loadout. These folks with "fond" memories of Yr1 seem to forget that by the end of Year 1 the game had bled dry its playerbase & finding people to run content with was becoming a full time job. These same Elitists were complaining that they had no one to run content/play with. Folks were furious at Bungie because folks weren't playing the game anymore & those that did were too stuck up to pkay with anyone. The casuals/regular players were tired of the fruitless grind & were in a mass exodus. Hell, folks revolted at the patching of the Loot Caves, cheese spots, & etc. These "fond" memories only exist in the minds of those who "had". They hit the jackpot & got to experience what the game had to offer. A massive majority did not get this experience. Not because they were lazy, scrubs, & etc. RNG just did not favor them & there was nothing you could do about it. [u]Closing[/u] This game improved from Year 1 to Year 3. Where the game has indeed failed is in keeping content relevant (soon to be fixed in AoT), seperating PVE & PVP, keeping the experience rewarding. People complain now that it is too easy to get 400 LL. But this is NOT bad. You know what is not being complained about as a result? - Not having people to raid with. - Not having people to run content with. - People being poorly equipped. - People not having gear. - Content not being Accessible - Not being able to customize Guardian stats, appearance, loadout. - Cryptarch Decryption - Accruing Marks - Forever __ level. - Bullet Sponges Right now the top complaints are drowned in nostalgia and/or are coding based. Elemental Primaries being exotic... Folks were posting saying that they want them back & would gladly accept them as exotics. They got their wish...but now the true colors show. Exotic limitation is a sin. Folks wanted old content to stay relevant. Wish granted. Unacceptable, its recycled content. PVP Lag, Vault Space, Optional MM This is coding based & would require a massive rebuilding of a 3yr old game. I hate it too but I have come to terms with it. I play FF14. That game as well needs to be rebuilt in specific areas. Now due to the nature of that genre. It is very possible for FF14 to repair its issues. Destiny...not so much. I hate to say roll with the punches. But...you this game has hit its limit. I was honestly surprised by what TTK accomplished considering this game's design. Which Bungie has admitted to: Bad Netcode in some areas (PVP issues), Flawed Architecture (MM is on or off. There is no inbetween/optional), Old Coding/Engine (Vault Space, & fps) The rose colored glasses need to come off.
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  • ^^^^^^^^^^^^^^^^^ THHIIIIIISSSSSSSSS!!!!!

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  • Love your post, my thoughts summed up in a glorious post(read the whole thing).

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  • Read what I posted below, op. That's practically all I gotta say. Sidenote: maybe your just one of those salty people, because you never beat any of the end game content on hard mode in yr1, apparently. Great reason to be salty, I would say ; )

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  • The only things great about this game are: The raids, the art design and the fun of throwing supers around that obliterate your foes. Most every game mechanic and design is broken. Solo players got [u]f[/u]ucked in year 1 very hard, because they could do nothing but play the idiotic attempt at telling a story.

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  • Sadly my post was too big for me to edit this in: Edit: Obviously I do not speak for everyone in the community in my reply to the OP. There are people who enjoyed the grind. There are people who enjoyed the what I dub "vicious" RNG. A good example is to look at JRPGs. In the East they often have what Americans call tedious leveling systems, and overly complex crafting systems. Hell it took 30 minutes to make 1 cup of Grape Juice in FF11. They generally enjoy those grinds however. Over here...not so much. Warframe I admit boggles me... It seems to be both loved & hated for its grind. [i]And Warframes grinds makes me want to hurt myself for even considering to tough it out.... Never has a PSN card looked so tempting...[/i] [u]Edit on Raids:[/u] Obviously not everyone was excluded. But I am speaking more on the behalf of the silent majority (not all of them of course). [u]We must constantly remind ourselves that only 10-15% of the game population actually visits these forums & uses 3rd party websites (LFG, 100, Reddit, etc...)[/u] Just think back to how many folks would join & immediately be kicked because they didn't have Gjallarhorn. All the complaint posts. As I witnessed many people in Yr1 come & go. With the mass exodus in the 4th quarter of HoW being the eyeopener that prompted Bungie to buckle down on TTK. I remember all the emails Bungie sent out advertising how TTK had "reinvented" the game. "Come back to Destiny!" emails, ads, offers. All the interviews they did to publically get the word out that the game had changed. That said, lets not forget that Gjally was purposefully left out of Yr2 due to the events of Yr1 & when it returned they made it almost impossible to miss out on. That speaks volumes if you think about it. Final Edit: Year 1 was not atrocious. But it was extremely flawed, both from the development side & community side. It had its ups & downs. Etheric Light for example was the first step to Infusion. Definitely a pro. Etheric light however met its ending because even for PoE, folks excluded others (Remember all the complaint threads) so a more flexible system was implemented. I will agree that Destiny gets stale after you hit the cap & get all the gear you desire. That is the case with all MMOs. (Don't say: Destiny is MMO-Light, etc. It borrows from the formula & there is no borrowing. You are, or you aren't. This game leans too heavily on the "You are" side. One of the many things that has hurt it. No sense of direction.) Hell that is the case with all games. Once you clear endgame there is nothing else. Destiny just needed a steady stream of content in the end to keep folks going. Which Bungie was not prepared for.

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  • Edited by GalaxySpider: 3/25/2017 7:34:43 AM
    Absolutely agree. It's beyond me how some people can praise Y1 so much when it was clearly a mess of a game system. Rewards were never satisfying. 2 hours on a Nightfall and then you get coins or so? lol. I still remember the countless rages in many videos when people completed the Sepiks Prime Strike... Playing a Raid and ONLY getting shards from every encounter? Totally rewarding. Even today some people don't know that a VoG fusion rifle is actually a thing. Year 1 grinding was tedious AF, supported by overpriced DLCs with no real content, low drop rates, no comfort features etc. TKK and 2.0 introduced much needed rework and features (many of them requested by the community). Sure it had its downsides, but Y1 had way more than Y2. It was streamlined, but that was the thing what brought people back and this game back to life. So we are to blame. Anyways, Y2 was the prime time of Destiny and TKK too date is my favourite expansion as well. Lang lebe der König.

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  • I think getting to 400 was WAYYYY too easy. I'm not asking for how "forever 29" was, however I think it was perfect in year 2. To get max light you had to run the raid. Strikes would max you out at around 296 then that push to 310 then 335 were perfect. You'd get there as long as you raided but you had to go in multiple multiple times. The grind to 400 happened in days. You didn't even need to step foot in the raid to hit max light. Venders could get you to 390 and then trials, iron banner and even post game crucible could get you all the way to 400. Making everything THAT easy also spoiled the fun. If it's handed to you, you just don't care as much. You didn't really earn it. I want that feeling back. Like I earners it, even if rng has to get a little tougher again.

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  • [quote]I think getting to 400 was WAYYYY too easy. I'm not asking for how "forever 29" was, however I think it was perfect in year 2. To get max light you had to run the raid. Strikes would max you out at around 296 then that push to 310 then 335 were perfect. You'd get there as long as you raided but you had to go in multiple multiple times. The grind to 400 happened in days. You didn't even need to step foot in the raid to hit max light. Venders could get you to 390 and then trials, iron banner and even post game crucible could get you all the way to 400. Making everything THAT easy also spoiled the fun. If it's handed to you, you just don't care as much. You didn't really earn it. I want that feeling back. Like I earners it, even if rng has to get a little tougher again.[/quote] Fair enough. I personally see multiple avenues as a good thing. With lucky RNG many folks could hit 400 without Raiding. I honestly see that as a positive as it got them raid ready gear/level wise. However, I also see your point. I think its a lose/lose situation for Bungie. Forcing playstyles on people pushes folks away too. Many disliked being forced to Raid afterall. (Many disliked & still dislike being forced to PVP for quests/exotics.) And many Destiny players (a very large % actually) have issues getting a full Raid going, not to mention actually clearing the Raids. So what can they do? I honestly feel that the current system made too many avenues obsolete. Once you hit 390, everything but exotic engrams, strike chest loot, & raid gear became trash. I found myself wanting auto-dismantle for blues & purples after a few weeks.

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  • [quote]I found myself wanting auto-dismantle for blues & purples after a few weeks.[/quote] I agree with this as blues have no use after 390 light. Legendary engrams still have some use as you can get some good rolls and an exotic, if your lucky.

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  • Edited by Ozamataz Buckshank: 3/25/2017 5:15:42 AM
    .m.

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  • Dude i want to say thanks for your fulfilled post but I want to say that I got my first eyasluna with rifled barrel only 2 weeks ago. RNG system for me was awesome in Y1 but after that I dropped only shit. I play a lot and if I keep playing only 1/2 h for day I'll never seen a good drop and eyasluna it's only an example, I can do it how much u want.

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  • [quote]Dude i want to say thanks for your fulfilled post but I want to say that I got my first eyasluna with rifled barrel only 2 weeks ago. RNG system for me was awesome in Y1 but after that I dropped only shit. I play a lot and if I keep playing only 1/2 h for day I'll never seen a good drop and eyasluna it's only an example, I can do it how much u want.[/quote] Hey RNG is RNG. I feel your pain. I have yet to get a good Her Revenge. =/

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  • TL;DR

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  • Slow clap. I'm so tired of the nostalgia posts. You nailed it and these people just don't seem to get it. They just want what they want.

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  • Agreed! They have improved tremendously in some areas, and completely faltered in others. I loved Yr 1 because legendary weapons (with the right perks) were seriously lethal! I hated Yr 1 due to the weird leveling mechanic and tiny amount of customization. I feel like had they just done what they did overall, but separate PVE and PVP we might have ended up with something really fun.

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  • It took me 600+ hours to get a Gally but I never had a problem running hm Crota. Hunger of Crota was acceptable if a couple of the team had a Gally. Exotics have been ruined by three of coins for me, the feeling has gone.

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  • Edited by eyes like panda: 3/25/2017 8:08:48 AM
    I spent many happy hours chasing the gally. It dropped 1 month before it was nerfed. The excitement of getting it was better then actually using it in some ways. 3 of coins it crap and need to be removed. (I understand that realistically its just for end game users to complete their collection). I dont want too many exotic quests in d2. I much prefer the chance it may drop then knowing its ariving. (Tip my hat to the outbreak quest though).. that was tight!

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  • I feel like I just relived all of destiny by reading that. Bravo on not leaving anything out.

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  • [quote]I feel like I just relived all of destiny by reading that. Bravo on not leaving anything out.[/quote] Thank you. And I am sorry for the flashbacks.

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  • TL;DR

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  • This is all True however for me personally y1 was better I had no rng problems and only came in when how was out for a While so the leveling problem wasn't there rng has always loved And as such I'm one of the People not needing rose glasses for me y1 was better with more content and more fun. [spoiler]gotta say supers did feel more like mediocres though[/spoiler]

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  • Tl;Dr

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  • Read your post. Completely disagree with the conclusion. I was a have not, in your words. I didn't get tally until after xur sold it the second time. I never soloed anything. But I did raid I had fun in nightfalls and I couldn't care less about the stats or perks on the armor as long as the light was high. I was fond of that because things were unique and challenging. Bullet sponges sucked yes and rng still hates me. But in year 1 there was much much much more to do. So much more to collect that you actually wanted. Now the grind isn't worth it because there is so little to do and everything has been nerfed into oblivion. Exotics aren't unique anymore and my subclasses all feel weak AF. It has become a chore now to do anything raid related because it's not fun and unrewarding to deal with the remaining player base. Let's face it year 1 was better. Flawed but so much better than the current state. You made friends at loot cave. You had 2 raids and skolas to do. What now? No loot cave. A short raid we are woefully over leveled to complete.

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  • You're actually incorrect in a lot of ways. I'll start with Raids. At any given time in the game there has only ever been 1 relevant raid. 1 at a time that levels you/drops end game gear. So not sure where you're being this two raids from? People quit vault as soon as Crota came out because you got over 30 from the DLC lol. Skolas was not a raid. However it did drop max gear, but more importantly etheric light. That's the only reason anyone did it because they wanted to upgrade vault era gear to max. Ok now, more to do in Y1 you say? Let's go down the list besides the obvious of finishing the story. -vanguard and crucible bounties -you mentioned farming loot cave. I'll give you that. It was a thing before it got patched. But do you remember everyone raging about farming materials like spinmetal? Want to go back to that? -the queen event for a couple weeks...lul -once Dark below came you could run into Blades of Crota and Eris had bounties. They became extinct when the Wolves came -House of Wolves had wolves prowling and a few bounties. Also now an extinct event. -Trials debuted -one raid at a time, then PoE during HoW. -could not chose what you get from faction rank ups -strike playlist was plain. No modifiers. Just pure grind. Currently -there is still only one raid that is relevant. You said year one was better with 2 raids? You can do them all now if you want. And Kings Fall gear gets leveled to max without etheric light grinding. How about that. -PoE is still active and drops max -Nightfall still viable for loot. And you actually get a double drop with the bounty. -crucible weekly bounty drops max -elite weekly bounties, drops max -Skelton keys allowing you to get the loot you want. Oh and they drop at max -trials is still around. Drops max -in the spirit of blades of Crota you can go take on taken corrupting the land which brings me to my next point -3 of coins. You can now literally farm for that exotic you're missing. You use to only get them from nightfall, raids, and crucible...sometimes, and at complete random. That was better though right? -remember when factions took so long to upgrade? Now you have rep boosters and can chase the good roll if you want. -you can still rank up Eris & Petra's faction and now they give you loot! We should go back to being able to buy a class item from them huh. Variks can also be upgraded and drop loot along with his PoE stuff. -there are a multitude of Iron lord bounties every week. Shiro's give huge XP. You can grind out 3 artifacts per week. -Archons forge drops pretty high and a lot of the armor that drops there actually looks great IMO -Kings Fall brought raid challenges for even more loot. -Kings Fall brought hidden exotic weapons quests. We should totally go back to RNG from turning in bounties. But then we'd have to go see him to turn them in again. -treasure box's for many different activities. So much more to do in Y1 huh? 1 raid (at a time), grind mats and engrams, vanilla bounties. You might have liked it more for whatever reason but please all with this mentality, stop spreading opinion as fact.

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  • Stop spreading opinion as fact? Well that's all you are doing. Spreading your opinion that yr3 is better than yr1, which imo, and a lot of other people's opinions, it isn't true. You can argue all you want that yr3 has more activities and more rewards than yr1. That may or may not be true, but at the end of the day, it doesn't matter for 1 simple reason. Doing raids, nightfall, or any other end game content (skolas) has no purpose in yr3. The only reason anyone raids in yr3 is to get 400 quicker, (or help others on their 1 week journey to max,) than for the most part they dont bother with wotm because it's boring and easy, and the raid weapons are complete trash. In yr1 I raided all the time, even after my long journey to max, because the raids were challenging and fun, and there was still stuff I wanted (took me forever to get fatebringer). Now I don't even touch the raids. In fact, I don't even play this game anymore, besides for pvp. Back in yr1, the raids were an actual challenge. You were BELOW the level of the enemies, even at max, and that made raids harder, combined with the fact that the old raids were just hard, period. Their mechanics were much harder to do than the mechanics of kings fall or wotm at their time of relevance, imo. When you got to a higher light, you could feel it in the raid. I remember going from 29 to 30 in a Crota hard raid, and the difference was massive. Besides that, raids actually felt like raids, because you HAD to use certain weapon types at certain points. Raid weapons were gods in their own raid. The yr3 raid, however, is completely different. I could walk into wotm hard at 370, with a hand cannon, shotgun, and legendary sword, and still survive (funny thing is, I did just that, except i had a sniper. You can now beat raids underleveled with vendor weapons, lmao). Raiding now feels like patrol, and it might as well be, because you can throw on whatever you want, and you wont hold the rest of the team back as long as you don't die. Raids in yr1, if you didn't have a certain light, you were dead. Period. Regardless of skill. And that's how it should be. It's a raid, end game content, the hardest thing in the game, (at least at its time) so it should be hard. On top of that, I loved the consequences you got for dying or otherwise messing up. If someone dies anywhere in a raid, it makes it harder, of course. But I loved that in yr1, there were particular punishments at some parts of the raid. Some examples: dying at the templar in vog made thier bubble surround someone else, dying at Crota triggering the oversoul, taking too long to kill either atheon or crota practically making it impossible, etc. It's not just that, however. The main reason yr1 is better than yr3 is rewards. The grind for better gear always kept a purpose in your mind, so when you did get something, you knew you earned it, and it was a pure rush. The fact that to get max light, and to get the best legendary weapons, you needed to raid, was perfect imo. Raids were the hardest content in the game, so they gave the best rewards (the way it should be. Yr3, the so-called raid, wotm, was a cake-walk, and the gear was just fodder to get the real stuff 400. The real stuff, however, was just armor with the stats and perks you wanted, also easy to get, though even that wasnt necessary if you kept your gear from yr2. As for weapons, hit up the vendor and get a pali and sidearm and your golden. That or infuse yr2 gear.) Sidenote: old nightfall is better, because the rewards actually mattered, and it was actually hard. The rto mechanic added real tension to it, and starting over didn't bother many people as much as you people are claiming.(regardless if you got something good or not, it had a chance at mattering. Now, no matter what drops from nf, it's garbage.) Biggest Sidenote: yr1 crucible was the best. Weapons were all extremely powerful, primaries and secondaries. That said, it was balanced extremely well. People used their primaries for the most part, because they had quick ttk, and secondaries were more rarely seen, except when there was the perfect situation. Shotgun rushers didn't exist for the most part, and nobody would try to snipe in areas where primaries were really what they should be using, because they knew there was a good chance doing something that stupid would leave them dead in the water if someone jumped through the door or around the corner with a thorn or tlw or auto. On the topic of weapons, all weapon types were plausible in yr1 (except scouts maybe, excluding a few like mida), and exotics were truly exotic, due to their rarity and power. In yr3, it's just waiting for the next "meta", because apparently the best way to balance weapon usage is to give every weapon type thier "time to shine", nerfing everything into oblivion, and making exotics exactly what their called, exotic, because you never see them, bar a few that are only used because they play to the current, no special ammo meta. Why do you not see them? Because their steaming piles of shìt that practically any legendary can beat out. (Click firing the last word is the way it's supposed to be used? I nearly called 911 when I heard that dev say that, because he must have had a mental breakdown. It's perk in literally fan fire, or full auto. It's perks give it better stability when hip-firing. What part of that says ads and click fire? You would be more successful click firing an actual hand cannon with actual range and no monsterous kick. I won't even get into them taking away tlw's exotic perk.) To sum up my comments, yr3 is a weak, baby version of yr1, where everything is easier, has less, to no, purpose, and is less fun, and crucible sucks. Anyways, that's my view on things, as a veteran player, who has played since yr1, and did lots of crucible and raids in that time.

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