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originally posted in: Destiny 2 Full Reveal!
3/29/2017 1:03:06 PM
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Not going to lie, this almost hurts to see. Just like the current destiny, the best screens always seem to be the ones that we're not involved in. Kind of makes me think of destiny as an rpg with the roles reversed: despite everything we've done, they're the main characters, and we're the solder npc's. We're basicly the city guards that you see in most rpg type games, or more accurately those mid to late game brotherhood guys that you see being dropped off to shoot bad guys from time to time while the real characters continue their adventure. We even operate in teams made up of the same three basic combat roles: a big, bulky tank man, a moderately armored scout, and a scribe sent out to collect knowledge. Despite this display of combat and npc character involvement in the trailer, destiny's character interaction up this point hasn't given a reason to hope you'll fight along side them or even see them in combat during a mission. We'll more than likely have them talk to us on radio until the battle/mission is over or have another cutsceen of a main character jumping in to save us from two or three enemies. That's if it doesn't skip over us entirely for a cutsceen of the npc's planning the next move. That's not what I want to happen, but what will likely happen based on what we've seen over the past few years. But if an npc like Hoffman can unexpectedly join you in the fight to protect humanity's only unsinkable and last fortified large-scale city for a comfortably decent portion of a level in Gears 2, I see no reason why you can't have at least one of the three vanguard npc's join you while you're supposed to be fighting in the last city on Earth.
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  • [quote]they're the main characters, and we're the solder npc's..[/quote] Not that Destiny really counts as an mmo but that's how WoW is too, or at least how it was up to MoP. It definitely works better that way for online games for story

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  • It does work in mmo's, but destiny doesn't work on that kind of scale. It's an odd ball, but there are others of its kind with a well tested formula. A story driven multiplayer of the same form as destiny usually has your character start as a background character, but then work their way into the main characters' circles and operations. Each mission is supposed to escalate with your reputation. Start off with basic grunt work then standing out from the crowd, proving your worth by beating odds you weren't supposed to walk away from. Then you're recognized by the main characters, tested by them, then entrusted with more dangerous missions, making new friends and teammates with other players along the way. Over time, you'll go from a reliable option to their first choice for pivotal missions, always with feeling of being allowed to join their ranks just around the corner if not breaking out and creating a story of your own as a significant character in the game's universe. Destiny stops at the first point though, always teasing that there's far more going on but making you feel you'll never be distinguished enough to be trusted with these missions. An mmo let's you forge your own story as you attack powerful enemies with large numbers of other players. You're a soldier, but you feel a connection with other players. Destiny limits you to teams of 3 and 6 for all engagements. These smaller teams would be expected to be made of the best "people for the job," but you're looked on as an average Joe. It's a mixed message: you've been specially singled out to a job that could be completed by any other team.

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  • Ya bungie manages to hit the worst of both worlds

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  • I haven't given up on the future of this series, despite everything negative I have to say about it. But at this point, it'll take significant improvement to get me back on board.

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  • pretty much. we players/guardians do all the grunt work. we run all the tedious missions and quests while the vanguard masters get all the glory. when destiny is over, everyone will remember zavala, cayde, ikora, shax, saladin, eris, xur, variks, ghost, and the cryptarch. nobody will remember who our 1 of a million guardians is.

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