It does work in mmo's, but destiny doesn't work on that kind of scale.
It's an odd ball, but there are others of its kind with a well tested formula.
A story driven multiplayer of the same form as destiny usually has your character start as a background character, but then work their way into the main characters' circles and operations. Each mission is supposed to escalate with your reputation. Start off with basic grunt work then standing out from the crowd, proving your worth by beating odds you weren't supposed to walk away from.
Then you're recognized by the main characters, tested by them, then entrusted with more dangerous missions, making new friends and teammates with other players along the way. Over time, you'll go from a reliable option to their first choice for pivotal missions, always with feeling of being allowed to join their ranks just around the corner if not breaking out and creating a story of your own as a significant character in the game's universe.
Destiny stops at the first point though, always teasing that there's far more going on but making you feel you'll never be distinguished enough to be trusted with these missions.
An mmo let's you forge your own story as you attack powerful enemies with large numbers of other players. You're a soldier, but you feel a connection with other players.
Destiny limits you to teams of 3 and 6 for all engagements. These smaller teams would be expected to be made of the best "people for the job," but you're looked on as an average Joe. It's a mixed message: you've been specially singled out to a job that could be completed by any other team.
English
-
Ya bungie manages to hit the worst of both worlds
-
I haven't given up on the future of this series, despite everything negative I have to say about it. But at this point, it'll take significant improvement to get me back on board.