Many will label me a salty Warlock.
(I mainly PVE)
But the nerf to Thunderstrike range honestly was just dumb.
It has always been the weakest of all Warlock melees.
The trade off for its weak damage is that it had more range (pre-Amplitude & Feedback).
Feedback was required if you wanted to one shot a regular dreg or shank.
But thos require you to get melee'd which..
Can be counterproductive. Risk vs reward basically.
Amplitude however extended that range making it the go to Stormcaller PVP perk.
Hence why so many people cried about it as it allowed Stormcallers to breath/finish folks off.
The regular (no Amplitude) version range wasn't nearly as bad as Crucible players made it out to be.
But now, it is weak & has no difference in range than the other Warlock subclasses melee to boot.
They need to change the regular version to a different attack, something like a stun, knockback, or snare. Something to make its very low damage justified.
Amplitude should just morph it into a short range attack (the current Amplitude version).
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Personally i think they should have nerfed amplitude rather than the base thunderstrike. Over 9m is crazy long and in nerfing the base they only prioritized amplitude as the only option.
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All that needed a nerf was the aim assist which can actually affect the warlock http://xboxdvr.com/gamer/Untamed%20Chance/video/23170050
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I bet AA or lock-on for Melee is coded as single cone, the same for all melees available. Making the change you suggest may be a huge programming challenge and one they would definitely not attempt at this point.
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Look at that though that's a simple fix of decreasing melee stickiness
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IMO it seems unnecessary, warlock melee is just fine.
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Thats happened to me three times... that's bs
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Than put it on ur D2 wish list, because D1 coding is a mess I would not want to play with or want them to play with.