Humans:
What you'd expect from a fantasy setting. The jack of all trades, the average. Their skin color varies from light to dark, and their hair varies from blond to brown to black. They stand at an average of 5 foot 7. Their defining trait is determination. Their eye colors are blue, green, and brown.
Elves:
Slightly taller than humans, better eyesight. Their ears are pointed at the top and droop down slightly(like [url=https://cdn.shopify.com/s/files/1/1353/1689/products/earlarge_web_large.jpg?v=1506184864]this[/url]). Their skin color varies from light to tanned. Their hair color varies from black to any de-saturated color. They stand at an average of 6 foot 2. Their defining trait is nobility. Their eye colors are cyan, turquoise, and purple.
Fausts:
The cursed. They look very similar to elves, with some key differences. Their feet are more like another set of hands, and they have a pair of large horns. Their horns can sprout a second pair on the first, but only high-ranking officials are allowed to have their horns as such. Their skin color is monochrome, and varies from light gray to black. Their hair color varies from white to dark gray, regardless of age. They stand around the same height as humans. Their defining trait is anger. Their eye colors are red, orange, and yellow.
Dwarves:
Hardy warriors. They are more like stocky, very short humans. They have equivalent strength as humans, regardless of their size. Males almost always have beards, even when a male dwarf is born he has stubble. Their skin color varies from light to dark. They stand at around 4 foot 10. Their hair color is almost always red, with very few having brown hair. Their defining trait is loyalty. Their eye colors are light brown, hazel, and green.
Orcs:
Organic machines of war. Orcs look like neanderthals, with an orc's characteristic tusks. Orcs, like dwarves, are also stocky. They can also enter a berserker rage when in battle. They can handle the cold and heat very well, but the cold is better suited for them. Their skin color varies from dark green to dark gray. They stand around 6 foot 8. Their hair color is black. Their defining trait is savagery. Their eye color is generally black or brown.
Half-elves:
Mules. Half-elves are the children of humans and elves. They are normally seen as taboo, for the number of side effects that happen with human-elf crossbreeding, including infertility, generally looking lanky, and having more brittle bones, but inherently being more agile. Generally they live as adventurers, since they typically are berated when going through cities. They tend to wear light armor, or whatever they can scrounge up from corpses. They can appear as any combination of skin tones, eye colors, or hair colors from elves and humans. They stand at about 5 foot 9. Their defining trait is curiosity.
Armors:
Humans: Gambesons, covered in mail, with plate covering the forearms, chest, shoulders, and feet.
Some knights are clad in normal shirts and trousers, covered by mail, wearing a segmented cuirass, with rings getting smaller in size down to the waist. Forearms and shins are covered with plate, shoulders are covered with smaller plate armor.
Elves: Very ornate armor, with flowing designs going from the helmet to the boots. Generally, the chest piece is designed like a ribcage with mail underneath. The armor is silver, with a slight yellow tint.
Fausts: Rags covering light armor, likely mail or gambesons. They have masks covering their mouths. Some fausts have a collar of rags on their necks.
Dwarves: Their armor is blocky, with sharp, intricate designs added as well.
Orcs: Their armor is rough and harshly made, and covered by a large fur coat.
Half-elves: Random bits of armor of any race's make, depending on where they're most often seen.
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