I actually made this a while ago, but I felt it was time to show these to you again in a new meta of Destiny! Let me know what you think!
"Lumen" is my take on what the purest Light a Guardian can muster is.
'Lumen' (cold) Subclasses:
Warlock Subclass:
[u]Skycaster (Lumen elemental)[/u]
[i]The beacon heralding a beautiful dawn[/i]
Grenades:
[spoiler]Flare grenade - a powerful grenade which unleashes a torrent of Lumen Light toward enemies which get too close.
Shearer grenade - a grenade which sticks to surfaces and blinds and disorients enemies who enter its area of effect.
Burnish grenade - damaging enemies with this pulsing grenade will return a small portion of your health, allies which stand in this grenade regenerate health. [/spoiler]
Melee:
[spoiler]Shimmer: a forceful melee which Disrupts enemy optics for a short time.
Perks:
Rehabilitate - kills with Shimmer have a chance to regenerate your health and greatly increases the recovery of nearby allies
Carve - Disruption has a chance of chaining to multiple nearby enemies
Disarray - Hits with Shimmer will slow enemy movements for a short time[/spoiler]
Super:
[spoiler]Beacon of Light: Create a stationary floating orb of Lumen which detects and highlights enemies, tethering allies granting greatly increased recovery and armor stats.
Perks:
Splendour - reload and handling speeds are greatly increased for allies close to Beacon of Light.
Arsenal Enhancer - increases stability and range of secondary weapons while tethered to the Beacon.
Follow the Light - destroying your own Beacon of Light will resurrect downed allies within the Beacons radius. [/spoiler]
Titan Subclass:
[u]Advancer[/u]
[i]We are the front line against the night[/i]
Grenades:
[spoiler][i]Beam grenade[/i] - shatters upon hitting surfaces emitting an explosive Lumen Light beam
[i]Clap grenade[/i] - Those caught in this explosive grenades blast are knocked back
[i]Whirlwind grenade[/i] - a grenade which deals damage over time to those who enter its area of effect. [/spoiler]
Melee:
[spoiler]Barricade: creates a small, temporary barrier where thrown acting as cover for you and your allies
Perks:
[i]Sentry[/i] - Barricade grants enhanced tracker and increases the range and accuracy of your weapons when crouched behind it
[i]Reinforced Light [/i] - greatly increases the strength of Barricade
[i]Final Defence[/i] - Barricade replenishes your grenade after precision kills while crouching behind it[/spoiler]
Super:
[spoiler]Fractal Charge: Manipulate Lumen Light into several holographic copies of yourself which aggressively seek out and charge at foes at high speed, tackling them dealing massive explosive damage upon impact.
Perks:
[i]Sprinter[/i] - further increases the agility and movement speeds of Fractals while reducing their health by 30%
[i]Close the Gap[/i] - Fractals gain short distance teleport capabilities (like vex minotaurs) and are more aggressive
[i]Strength in Numbers[/i] - Gain two extra Fractals. Fractals have greatly reduced movement speeds.
(Summoning takes 2.5 seconds and grants 45% damage resistance. When killed they shatter like glass, this doesn't damage opponents. Each has around 100 health in PvP, carry no weapons and are very obvious on the battlefield, glowing bright white like a humanoid lamp. Fractals explode upon impact [dealing the equivalent damage of a rocket, can cause damage to multiple targets], meaning they don't get up again to kill more people. Base number of Fractals is 3, max is 5.)[/spoiler]
Hunter Subclass:
[u]Shadowchaser[/u]
[i]Light the way, from the dark[/i]
Grenades:
[spoiler][i]Snap grenade[/i] - when triggered it will hold an enemy in place for 5 seconds dealing lingering bleeding damage.
[i]Latch grenade[/i] - explosive grenade which deals bonus damage when attached to enemies.
[i]Glacier grenade[/i] - slows enemies hit with this grenade for 3 seconds.[/spoiler]
Melee:
[spoiler][i]Grappling Hook[/i]: grapple objects to being them to you. Grappling hard surfaces will propel you toward them. (5 dmg body/ 20 dmg head. Drops things just out of melee range. Has travel time. Equal range to average fusion rifle)
Perks:
[i]Not Letting Go [/i]- holding down the melee button will keep you grappled to objects for a short time.
[i]Get Over Here! [/i]- Grappled enemies have a chance to be disoriented (33%)
[i]Mine![/i] - killing an enemy with Grappling Hook refills you equipped weapons magazine (excludes heavy)[/spoiler]
Super:
[spoiler][i]Hail of Winter[/i]: shape light into razor sharp shurikens which can be thrown with furious velocity and deadly accuracy at opponents. ( 3 to body to kill/2 head. Has travel time. Last between 10-16 seconds depending on how fast you throw. 50% damage resistance)
Perks:
[i]Embrace the Silence[/i] - movement is muffled and you are briefly removed from enemy radars during Hail of Winter.
[i]Embrace the Shadow[/i] - More damage against Minions of the Darkness, minions of the darkness deal less damage to you during Hail of Winter.
[i]Embrace the Blade[/i] - Shurikens over penetrate targets and cause lingering damage over time.[/spoiler]
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Edited by Aqua: 4/19/2017 7:17:15 AMWarlock Void subclass Darkslayer: "Life is power. Power is life. To take one's life is to take their power. Sword Logic" - Toland The subclass uses a Samurai sword and evasive blink to home in on enemies. Super: Doubles sword damage, can blink instantly at greater range multiple times. Abilities Space slash: Uses sword to create distortions in space-time slashing enemies at great range. Doppelganger: Create a space-time clone Power to life: Kills with the sword kill regenerate your health. Life to power: When sword energy runs out, sword abilities uses wielder's health.