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#feedback

originally posted in:Vault Raiders
Edited by CosmoKirin: 4/21/2017 9:23:07 PM
34

Exotic Raid Weapons should be OP

So here's how we are gonna buff those raid exotic weapons, ready? Let’s go! Okay, Vex Mythoclast, fist off why doesn't it have Oracle Disruptor? Let’s get that on there. Second, terrible stability and range, let’s get those up. Third, ammo problem. We could just add more reserve ammo, but this is the VEX MYTHOCLAST it deserves better than that! We are gonna give it a perk that lets it take ammo from the FUTURE!!! Boom, regening ammo from the future. Vex Mythoclast: FIXED Onto the Necrocasm. It’s pretty okay at the moment, blows people up when you kill them, but come on it should be the ultimate weapon against the Hive. Let’s add Hive Disruptor for more damage against majors. Yes that’s a good start…. I know! Let’s also throw on Lich Bane and Dark Breaker to make Wizards and Knights less annoying. I think that should sufficiently trivialise fighting the Hive, good show! Necrocasm: FIXED Now I know it’s not a Raid Weapon, but here me out. Prison of Elders was end game content for a while and it’s poster child was the Lord of Wolves, so let’s just do something for it before we move along. Possibly the simplest fix ever. Give it every single one of the perks from the prison that could effect Fallen Captains, after all they should be shocked that you are using their own weapon against them! I’m talking: Disciplinarian, Demotion, and Mutineer! Or in lay mans terms: bonus damage, stun, and suppression of abilities. Lord of Wolves: FIXED Time to give the Touch of Malice some love. Firstly it should deal bonus damage to taken. Nuff said. Secondly what’s this about it healing you after 3 rapid kills? No way man, if it’s actively killing me it should heal me a bit after EVERY kill! Also more stability! Also I’m not of the opinion that it should fire purple bullets, so how about instead when you get a critical kill there’s a 100% chance that the enemy explodes into A WIZARDS’ CLOUD OF DARKNESS!!!!! Boom Necrocasm MKII. Fun times every time. Touch of Malice: FIXED Finally let’s look at Outbreak Prime! What does SIVA do? Its replicates, fixes things, builds stuff. The gun is called the Outbreak [u]PRIME[/u], so let’s prime it up to 11! We are gonna fix it by building a perk, and we are gonna call it the ‘SIVA Replicator’, and what it’s going to do is replicate every other perk on all the other Wrath of the Machine weapons. Boom. I hope I just blew your mind with that one. I’m talking Wirlwinds Curse, Focused fire, Focused Firefly, Reactive Reload, Quick Reaction, Full auto, Sign of four (somehow), Triple Tap, Triple Double, Battle Runner, Running interference, Army of One, Two for One, Spray and Play, Wait for It. TALK ABOUT OVERPOWERED! Mission accomplished. Outbreak Prime: FIXED I hope you enjoyed this; these are just my opinions on how epically overpowered the Raid Exotics should be. Feel free to leave a comment saying if you agree with me or with what you would fix differently, because if we can all agree on something, its that these weapons need fixing! [u](EDIT) ADDENDUM:[/u] Okay, I hear you, maybe we Over-Primed the Prime. Let’s bring it back down to 10.99. You want to speed up the ‘The Corruption Spreads’ perk? We can do that, done, more nanites. 'Virulence' has too much of a cool-down? Poof. Cool-down gone. But we can’t just stop there, this is a Raid Exotic, it needs something hype. Let me get real for a second. How about in place of the Virulence perk we have our ‘SIVA Replicator’ node. When you select it a new window opens showing a wheel of perks set out like the Yr 1 Moments of Triumph emblem. In the middle of this wheel, permanently active, is the Virulence perk. Then around the rim are all the other perks I listed previously. Then let’s say you can select a couple, how about 2-3, of these perks to activate. Great! Now we have a unique, customisable, OP weapon that offers a lot of experimentation! Outbreak Prime: FIXED PERFECTED EDIT 2: Just added the little bit about the Virulence perks cool down into the addendum.

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  • Edited by Toshibo187: 4/21/2017 8:30:27 PM
    For the vex: Surplus as a build in perk and more reserve ammo or at least increase ammo when we have gear with more fusion ammo or new perk similar like performance bonus but better: kills grands a small amount of reserve ammo( every kill gives 20% of a magazine) Prime: give it a burn...solar or void to fighting the siva captains better Malice: every kill grands Health not every 3 kills Necrochasm: give the gun hive disrupter Sorry for bad English

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