So, has anyone noticed the Red Death perk not working correctly still? I just did a Crucible match and decided to try it again since I was enjoying a Hopscotch Pilgrim I had.
However, it seemed like the "guaranteed" health gain on kill would go off on one kill, but if I would ever get a double kill, it wouldn't activate on the second, and I'd usually die quickly after.
Or, I would kill someone, but, maybe because I had a DoT on me, the perk again would not give the flat health back to me.
Anyone else seeing the gun still broken? It sucks because I had been loving it before the changed to health regen perks and now it feels way worse.
-
Bump.
-
They didn't change it back to its original state. Here's what they did in a recent patch: [quote][b]Sandbox[/b] Health Regen changes: [b]Changes reverted:[/b] Suros Legacy perk No Backup Plans Ward of Dawn cast Apotheosis Veil Embrace the Void [b]Kept the recent changes, but increased the amount of Health/Shield given per kill from 36 to 57:[/b] Hungering Blade Transfusion: Cooldown was also removed Cauterize: Cooldown was also removed Red Death perk Lifesteal: Also applies to The Ram Memory of Skorri will now require a kill to start working and will charge Supers for 1 minute, or until the round ends or the player dies Sidearms will no longer allow ammo to stack through death and instead will reset to a single magazine every respawn .[/quote]
-
I still use it. And i think they actually just left it 'broken' after the patch that changed all the health regeneration. It'll give you health but not shields. And if you're taking damage while healing, it just stops. Like i said though, i still use it.
-
Bump.
-
Bump.