The top complaints on the Forums by far are about the Special Ammo economy and Fusion Grenades.
However the majority of those complaints are coming from 3v3 mode and/or Trials players.
The majority of 6v6 mode players do not have issues with either.
The basis of this boils down to 1 think I IMO. 1HK potential.
The 3v3 modes, including Trials, need to be played differently that 6v6 (Unless you're just a KD whore). I think those differences lead to different perceptions on what's balances or not.
3v3 modes, especially Elim and Trials, rely on the quicker kill more than 6v6. More-so due to there just being less people on the field and the desire to take you opponents out quickly. These modes are ALWAYS going to attract the loadouts that kill the quickest. Always.
6v6 modes, especially the objective ones, have muck more flanking going on from multiple sources.
It's much harder to maintain CQC and 1 on 1 engagements with another 5 players likely to be covering their objective.
There's more diversity simply because those loadouts are not required to be successful there.
The result of these differences is a fairly complete difference of opinion on everything from balance to weapon diversity, to specific things like how Fusions are used now.
I can tell you as a 6v6 player that fusion grenades are a non-issue there, there's more weapons diversity, and the special economy is not that bad. However I can see from the posts that in 3v3 and Trials those things are an issue.
The issue on the forums is no one is really making this distinction.
Threads come up about these things and people are debating heatedly and what I see is the same thing over and over. Those who have issues with these things are primarily playing 3v3 and Trials and those who don't are primarily 6v6.
If this is actually the case then what Bungie needs to look at 3v3 modes (and Doubles) having a different special economy than 6v6 modes. To me that's pretty clear.
I can't be the only one seeing this distinction can I?
Edit: this post was not meant to be a judgement to the varied play modes. Just an observation of where the acceptance levels are or are not.
There's no hostility in this post.
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The question you have to ask is, whether the nerfs were directed at 3v3s or 6v6s??? Although they have affected both game modes (and PvE), which were they intended for? Perhaps Trials should have set weapons, standard models from each archtype, so that they can be nerfed and buffed separately to every other gun in the game.
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Not exactly a pattern when people complain about literally everything.
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I don't mind the ammo changes, but Sticky Grenades have also been a bit too powerful. I think that them having less magnatism and do 2/3 or 3/4 of the damage allowing them to win 1v1 duels but not to just zip by and throw one
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I think I am one of the few people in the community who don't mind the ammo changes. I use my primary for most of the engagements (also before the change) and use a sniper every now-and-then. If i use a fusion and try to play a bit more aggressive and die, I don't mind because on each map there are like 5-6 crates with ammo every minute. So i never have an issue with not being able to use my sniper or fusion or whatever. I also cant quite comprehend, why people complain about the changes. It is so easy to get special in a match.
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I think perhaps Bungie doesn't understand that 3s play different than 6s...
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you suggested some ppl may be KD whores.. that's pretty hostile. the rest was stupid. destiny is lame.
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Just forget it bungie doesn't listen.
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I hate this economy because they did not adjust any of the bounties to reflect ammo-less special weapons. 25 shotgun kills takes too long. The economy especially sucks because the player pool is so slim that you find yourself wasting your ammo on players that aren't really there "laggy players".
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As a 6v6 player, I hate how the special ammo economy has changed. I also don't like fusion grenades, but I attribute their popularity to nerfs on other grenades. At least, for warlocks.
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so what you are saying is that the entire game is being changed and redirected based on the smallest population of players.. namely TRIALS PLAYERS. Hasn't it been that way since Trials was introduced?
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Reckless Grizzly
🇨🇦 - old
The matchmaking is still very awful in the crucible -
Edited by Stari: 4/28/2017 7:13:56 PMThere is plenty special ammo and spawning pretty fast, too. Mostly i play 6vs6 and there are special ammo crates everywhere. But in 3vs3, where many players play with Ice Breaker, it's more difficult to get to special ammo. Before you get to it, you are already dead. Bungie should find a solution for the Ice Breaker. 3vs3 became Ice Breaker fight. There should be the same rules for the sidearms, like for the other special weapons: no ammo.
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They ruined pvp it's just nowhere near as fun to play now, too many nerfs have just made it stale and less diverse than ever.
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I'm mostly a 6v6 player but I hate the new special ammo economy.
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Destiny is balanced for the Elimination playlist (read: Trials) at the expense of every other game mode [i]including[/i] PvE. Period.
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[quote]However the majority of those complaints are coming from 3v3 mode and/or Trials players. The majority of 6v6 mode players do not have issues with either.[/quote] I do play mainly 6v6 (done lighthouse without carry as well and never more cared for it). I do tend to disagree with you... on 6v6 not having special ammo after respawn is bad because it makes much harder to shutdown a super... And on 6v6 you have a lot of supers going on in a short timeframe... This is the only thing that backfired a bit with the special ammo changes... It became much harder (depending on game flow) to shutdown supers. Another thing is... I don't like to be restricted to a given weapon (ex: icebreaker) because of the ammo economy... They could leave the ammo on the clip to be used after respawn. Drop the reserves and keep the clip ammo. As for sidearms, give ammo in clip and one extra clip.
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The special economy needs to change for trials specially. Sticky grenades in general are a problem that comes down to reliability. Bungie needs to buff arcbolt, swarm, thermite, pulse amongst a few other unnused grenades. Stickies need reduced aim assist and this comes from someone who has more grenade kills then weapon _ on my titan double magnetic. Anyways I think there may not be a future update so who cares right ?
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They just need to make separate rule sets for each mode. Why does it have to affect every aspect of pvp? Like let people keep ammo in 6v6 but not 3v3s. Change ammo timers for each mode to. Like why in mayhem is ammo even lost?
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I picked up on that as well, but it should also be notice that the community is rather fixated on special weapons across both 3v3 and 6v6 modes. So much so that most players gravitate towards weapons that gets around the recent special change (NLB, Icebreaker, Universal Remote, all sidearms, and to a lesser extent Invective) with a primary that they can fall back on.
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I don't use wormwood at all anymore, I have a much better sidearm than wormwood now. [spoiler]Joke[/spoiler]
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Replace PVP with farmville so I can say Sheep are OP!!! This is one of those things, like we all know not to look in the hole in the bathroom stall. Does that make any sense? I would give this weed two thumbs up, but I am a sheep and have no thumbs. That is some deep shit...
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Massive waste of words and space. The "pattern" is the same as it ever has been.....there's absolutely nothing new to see here. End of file.
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Edited by Caligrown85: 4/27/2017 9:08:19 PMI use the same characters/loadouts/playstyles on 3v3 and 6v6. For me the change in the special ammo economy has impacted enjoyment of the game throughout all playlists. Though, I do agree there exists a dichotomy of opinions regarding balance among the smaller and larger game modes.
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I'm (or was) mainly a 6v6 player. ....and I took such exception to the special ammo changes that I've walked away from the Crucible. IMO, that's what your seeing. It isn't that 6v6 players are more "satisfied" with changes than 3v3 and Trials players. Its that 6s players are less invested and personally identitifed with PVP than people in the 3s play list. So rather than continuing to beat their heads against the wall trying to get Bungie to change directions....many of us have simply quit. While I think you're right that Bungie needs to take a FAR more surgical approach to game tuning, the changes to the game from 2.5.0.2 have gone over like someone taking a shit in the punchbowl at a party.
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It doesnt matter coz the biggest problem with the shit pvp in this game is the lag...be it subtle lag or a raging red and yellow bar epidemic it totally ruins the online experience. The fact that this outdated peice of shit runs on a P2P system with no local matchmaking and no consequences for players with shit internet means it will always be a lagging shitfest of a game.So it doesnt really matter if players complain about weapons,ammo or grenades.
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Edited by Synge_X: 4/27/2017 3:31:00 AMhttp://guardian.gg/en/weapon-stats?platform=2&start=2017-03-17&end=2017-04-15&mode=14&activity=0 Wormwood 7% in control Wormwood 17% in trials I don't know how anyone could argue with these numbers. There's a huge distinction between 3V3 and 6V6. Oh but that's right... it's all us bad players... we're just not good enough to experience the CHOICES that higher level players have made about their loadout. How's that for generalization? I could support a special economy change in 3V3 modes, a primary buff, whatever. Calm your tits, we got your back.