Someone kindly explain how the use of a grenade, melee, super, gun or gear is a crutch? Like if everyone has access to them easily then how is it a crutch?
For example, prenerf TLW, if you crush someone with it thats not using TLW (especially from close range where TLW dominated) then the guy who got crushed complains about a crutch, when they could just use TLW as well. Then people complain about sticky grenades being a crutch... but they're the ones who choose not to use them.
What I am gathering is if you use anything and it nets you a kill or allows you to survive something then it's labelled a crutch? So until we're all walking around with no guns, no nades, no armour, no arms (to melee) then everyone will have a crutch?
Edit 1: Just so everyone is aware, I'm not actually confused, it just doesn't make sense that people accuse others of having a crutch after being outplayed by them lol
-
Edited by Swiftlock: 5/8/2017 9:00:38 PMIn gaming terms, a crutch is something that makes up for a player's lack of skill. Pre-nerf hammers were a crutch because the damage resistance allowed bad players to run into the middle of a firefight and rack up big killstreaks for little effort. The Last Word was a crutch when it was legitimately broken and got a damage boost for aiming down the sights. It offered an unfair advantage that other weapons often couldn't keep up with, and it gave players an artificial edge over enemies with less effective short range weapons. [b]Those[/b] are crutches. If a weapon or ability doesn't reduce the need for the player to perform well, then it's not a crutch. Glad I could help with your confused state.