Hey guys! I have some ideas for more raid bosses, let me know which one you want first and I'll make the mechanics for it. Grimoire for these bosses will be coming soon :)
CABAL:
Thu'ark Sha'zol, The Machinist
Void Reaper
Sol Reaper
Arc Reaper
VEX:
Anerebos, Silencer of Light
The Banished One
FALLEN:
Jaxenal, The Divine
Sykeris, Pride of Eliksni
HIVE:
Kronar, Pain of Nokris
Zyvantel, The Final Shape
Let me know what you guys think of these and tell me which one I should do! Feel free to add any more! Take care guardians! :)
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I'm back and I have some more!!!!!!!! Sarviks, Kell of Rain The fight begins with your team separated into teams of three randomly. One team is facing the boss alone and must survive with the boss and waves of adds. The players here can do some damage to the boss, but he will be heavily shielded. The other three players will be teleported to an area with tanks, pikes, you name it. These players have to get in the tanks and now through enemies to get to the boss. Once they reach the boss arena, Sarviks will become vulnerable. The tanks will be doing the majority of the damage. After 30 seconds of the boss taking damage, he will teleport the guardians to the same positions as stated before, but random guardians every time. To add some tension, there will be three areas so be teleported in. And when you spawn near the tank, you have to go through a specific tunnel (such as left, middle, or right) to the same arena. Left will be red. Middle, green. Right, blue. Repeat this process till sarviks dies. Should a guardian die, it'll be all right. One guardian is required to stay alive in the arena. Hope you enjoyed this!