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Edited by FairlySplendid: 7/17/2017 5:53:48 PM
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New Info: Weapon Mods, Intrinsic Perks, Weapon Shaders

New info was posted to Reddit this morning from the [b]Virgin Media D2 Beta Experience[/b]. Below is the complete quote. Screenshot of the inspect screen: http://i.imgur.com/39sNOh9.jpg Photos from the event: https://imgur.com/gallery/FxChh Reddit link: https://www.reddit.com/r/DestinyTheGame/comments/6nsylb/d2_weapon_intrinsic_perks_mods_and_shaders/ [quote]I attended the Virgin Media D2 Beta Experience this morning in Central London. Got a chance to play through everything a day early which was nice. Game feels awesome and looks great in 4K. We got to play around with the load outs and of course were able to inspect the weapons and armour to change perks. The interesting bit... Bottom left of the inspect weapon page, below the perk tree, were a line of 3 boxes. - Box 1: 'mod' box with a load of empty slots - Box 2: 'elemental' box if it was an energy weapon - Box 3: 'shader' box with a load of empty slots [b]These weren't exotic weapons, all legendary, so it seems we will have multiple mods and shaders available for legendary guns. [/b] The weapons also had an 'intrinsic' perk associated with it. So one Better Devils hand cannon could have an intrinsic perk for better all round use, another Better Devils hand cannon could have an intrinsic perk that boosts range. You'll all be able to see for yourselves tomorrow but thought I'd share a day early. Disclaimer: I could be wrong on some of this! Didn't have much time, just from memory. And apologies if any of this is already known. Enjoy Guardians! [/quote]

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  • If you read further down in the Reddit thread it starts to make more sense, and I have to say, this is basically the only real positive and needed game change I have seen so far. I don't really care about new weapons, strikes, areas, missions, subclasses, all of these things we have gotten in expansions. I see no need for 4v4, locked load outs, or anything else. This though looks like an actual step in the direction of actually allowing the player to take an active role in GEAR CUSTOMIZATION like an MMO should have. Not just weapon reforging, but building gear to fit your needs. This is from the poster of the Reddit thread: "Under where it says 'Weapon Perks' the square light grey box is the intrinsic perk that can role differently. The rest is the fixed weapon tree that will be the same every time. Under where it says 'Weapon Mods' the bottom left black box with yellow is any equipped weapon mods. The white/light grey box with a red stripe through it is the shader slot. If it was an energy weapon the element would show in between these two mod boxes as I mentioned in the original post." So basically, the "perks" as we know them in D1(sights, etc) are what's going to be static or the same for every weapon with that name, or the basic perk tree of the weapon. The intrinsic perk can differ and gives the gun a different "build" which means changing, for example, a hand cannon from fast rate of fire/low impact/low range/high stability to a build of low RoF/high impact/high range/low stability. Then you add mods to customize. Here is another post from the thread explaining how it addresses god roles, RNG, etc. "The Intrinsic perk idea seems like a really good middle ground on the whole "God Roll" system. There isn't that whole hunting down eyaslunas for months trying to get that God roll that you might not even get but also at the same time there is still a hunt for weapons. Now you can say "Well today I am going to go for X Scout Rifle that has an impact perk on it." If there is lets say 6 different intrinsic perks then there is a 1 in 6 chance of getting your desired weapon instead of a 1 in god knows chance of getting a pot luck weapon roll." So basically if you know you want a specific hand cannon for PVP or raids because of the sights and the static perk tree it has (every one of these hand cannons will have these perks), but you want a specific build like high impact, or high stability, all you have to do is get one to drop with the right intrinsic perk, then put your mods on it to top it off. My only questions are: 1. If this is true why the hell would Bungie not make this public, and show off this customization at the reveal? People have been asking for this and a lot of the negative comments have been that we haven't seen evidence of any real fundamental game improvements. Revealing this isn't like revealing some major story line twist, or a list of exotics, or raid bosses. 2. What are the mods and how do you obtain them? Hopefully they are drops from bosses, nightfall rewards, found by exploring, or something like this and you can't just run to the gunsmith or Eververse and buy them.

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    • This is a bald-faced lie. The first slot is "Legendary Infusion" and the boxes beneath are presumably a list of the weapons that can be infused into the gun you are inspecting.

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      • You know, this all sounds cool, but it doesn't sound good if Eververse is still a thing in Destiny 2.

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        • No "Shank Burn", [b][i]NO BUY.[/i][/b]

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          • I wonder if you'll be able to remove the mods and transfer them from gun to gun? Or if they will be destroyed if you remove them?

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            • There was a beta event in London? Was it open to anyone?

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              • Sounds like their finally borrowing ideas from Warframe

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                • Long as LiTC is removed it's okay. RNG should have no place in crucible.

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                  • What do y'all think?

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                    • Edited by x-MISANTHROPIC-x: 7/18/2017 6:38:01 AM
                      Weapons and armour were reported to be dropping during the London beta event yesterday. There's also a list of intrinsic weapon perks which I won't post, spoilers etc.

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                      • An intrinsic perk that changes is a contradiction in terms lol

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                        • Just a thought but might the new "treasure map" feature, provide weapon modifications.

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                        • Edited by Shirtless_Captain_Kirk: 7/18/2017 9:09:41 AM
                          [armory]Genesis Chain[/armory] might be my first attempt lol.

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                        • Ten round magazine scout rifle? Well I hope one mod will double that, and how many rounds will a hand cannon hold?! lol If mods are required just to make the weapons viable in use, then we're in trouble! Haha

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                          • Not convinced there is enough here to make up for fixed rolls. The elemental and shaders are nice touches but largely irrelevant. The weapon mods and intrinsic perks would need to be numerous and make worthile differences. An intrinsic perk that adds 2 stability to a low stability would be pointless. I also hope they have mods and intrinsic perks that change what the weapon does, example: turns your hand cahnnon shot into a seeker shot.

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                          • Screw this mod crap is my gut reaction ---but will wait before final judgement.

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                            • Soooo hyped

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                            • I don't see Rate of Fire on that Scout screen shot. Are the ROF archetypes gone now?

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                              • Mods will be cool...like Warframe

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                                • 12
                                  I'm sorry, that imgur link name is [i]very[/i] unfortunate. ~[i]TheGreatNike[/i]

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                                  • Edited by PomOnline: 7/18/2017 12:21:51 AM
                                    So does this mean if nerfs happen, it will be to mods not guns🤔

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                                    • the hype is real

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                                    • A lot of good news coming out today!

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                                      • So...if its true then everyone is going to grind for the best intrinsic perk for the best gun and once again shit metas are formed.

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                                        • Edited by Castration Cabin: 7/17/2017 11:42:37 PM
                                          [b][/b]

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                                        • The so called "intrinsic perk" is just the description of the archetype for the weapon! lol Hahaha!

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