So is it just me or is anyone else about to die of old age trying to get their super in D2?
I can't find a way to boost the charge rate either.
[i]~Nyahh! =^,.,^=[/i]
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Not just you Bullet sponge bosses, little heavy Ammo, slow supers. Going to be a short run if they don't fix
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My annoyance is that major enemies don't give you any more charge then normal enemies. I can kill 15 majors and still not have my Super but I kill 6/7 in destiny & have it.
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Some of the quicker crucible games I've been (where I wasn't at the top of my game) I didn't even get my super before it ended. Have yet to have a crucible game where I get it twice
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In the strike I regularly use my super 2-3 times. Sometimes 4. In pvp, if you capture points, get eliminations, and stay alive you will get your super faster. If you fail to do so then you may not get it at all.
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It's a beta for a reason guys give feed back and let bungie fix it
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I actually had my super really quickly.
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As I've just stated in another topic. I pretty sure cooldowns are set to their base level for the beta and can be improved with armour pieces as per Destiny 1. I really wouldn't fret over how long it takes for your abilities to cool down or your super to charge.
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Crucible will focus more on actual skill instead of how people rely wayyy too much on their abilities like in D1
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Stop complaining, you're gonna ruin the game before it's even officially out. Supers are perfect where they are at
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Mmmmmaaayyhhhemmmm ccccclllaaaaaaasssshhh
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I like the idea of less supers overall but I think a slight boost to super regen would be nice I am honestly lucky if I get mine and find a good time to use it before match end
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Hello! We lost our light remember! Duh
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I do wish they would crank up the charge rate just s little.bit. sometimes a lot players don't even get it lol Better players already getting it will snowball that win since other team may never get a chance to make a big play with supers.
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PvP is supposed to be focused around using your weapons, but I agree for PvE it should charge faster
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Pvp should have always been mostly about gunskill. A thumbless player in D1 could always rely on nades and supers for half their kills. I prefer it this way honestly.
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Wtf is "Nyahh"?? The way how long the cooldown is designed is awesome, it was obvious that action oriented kids are not satisfied by primary and tactic oriented play. The times of shotguns, 1 hit nades spaming and dying to 3 supers in a row are finaly over. The only problem about this desgin is that cod kids will cry about being bored of not having abilities to spam. The game just became better let it be that way or switch the game
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Tbh I kind of like not getting my super 3 times in a round of PvP, it makes your super much more valued, and makes you be much more decisive of when your gonna use it.
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[b]l[b]a[/b][/b]a[b][b][/b][/b]qq[b][/b]
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I know this is beta so I will reserve my game play comments until September. 2 things I have noticed already that must be addressed: 1 Laggers, & players teleporting in PVP. 2 Glitchers in PVE. Both of them are serious and taking the fun out of the game!
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The fact that you can go an entire PVP game without getting your Super is ridiculous.
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This is definitely my only complaint with the beta. Everything else I like about it. The strike is fun and the mission was really good but it's painful to go through without your abilities.
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Yeah, in PVE super and grenade both drag. Combined with the slow movement, it almost doesn't feel like Destiny so far. In PVP it seems like you need multiple kill streaks if you want to get it before the last 30s of a match. Still getting used to it, but so far it seems like both need a bit of a bump in super energy per kill, and grenade recharge needs to be at least 10s faster. Maybe 20s in PVE. "MOAR SPACE MAGIC PLZ BUNGO", at least in PVE?
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"A super a day keeps the red legion away!" Sometimes you don't get it in time
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Played an entire game of control, no super. How is that possible?
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maybe you should get better armour
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All because of PvP.. wich is fine.. as long as PvE stays untouched..