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#feedback

7/20/2017 10:10:23 AM
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A summary of minority complaints (D2 Beta feedback

So the beta has been out for 2-3 days now, with multiple groups available to test it out. There has been a lot of positive responses, and plenty of copy and paste negative responses. I just want to cover some certain complaints/compromises that would make this full game much better. Note: I understand that the game is in BETA, and that much is left out and still being fixed. That is the point of a BETA. Fix final errors and make new fixes for the day one patch. UI: I understand that what we have is limited, and that majority of the game has been dumbed down for new players, and then even further hidden underneath the BETA, but the accessing of the roster is annoying to have it be removed from your inventory menu. Half of the time in orbit I've wanted to look over a friend or enemy's weapon choice to see what is good or not to be interrupted by the travelling ship/loading screen. It's awkward. Please consider a change. Hitboxes and Aim assist: This topic will be short. PvE and PvP precision hitboxes seem small (but PvE suffers the most, although sniper rifles have felt like an easy exception ), and that the aim assist in PvE doesn't feel as helpful as it was in D1. This is whole section will be more PvE related, but with low weapon damage (which will be discussed later), low aim assist, and tiny hitboxes, it is a chore to kill just basic PvE enemies. Tuning the aim assist to... I don't know... levels a little below this (https://www.youtube.com/watch?v=UL1_ht1EdAU) to hit the hitboxes better, or make them larger and therefore easier to hit would be best. Guns: Guns in the PvP have been doing fine. There are the obvious ones that surpass others, and ones that lack. That is called a meta, and Destiny will never escape that it will have one in each update. But in PvE they are all lacking. I'm unsure if it's just the selection or archetypes that we have are more suited for the eSportsy tone D2 is trying desperately to take, but there was a promise of having more separate gun balances between PvP and PvE. The most do less than satisfactory damage in their optimal conditions (*cough cough* Black Scorpion-4SR). And grenade launchers... Oh boy. Both in PvE and PvP they are not what they are cut out to be. In the crucible their poor ADS, long travel time, small blast radius, low damage, and the common fact that your target is moving makes it a poor choice since most of your shots will only deal slight splash damage and cause you to waste most of your small power weapon ammo on one person. For PvE, they have mostly the same issues as crucible, and are stuck in the PvE damage issue as well. My only happy thought is sidearms are not popular anymore. Abilities: Instead of complaining that ability cooldowns "are too long and grenades suck because I missed" like everybody in the BETA and on the forum, all I'll say is that they should be kept at fixed cooldowns for all classes, but the time should be drastically reduced. While this is the BETA, crucible matches are extremely short. If you have a good team then you can mercy rule a game around 3 minutes into a match. While I and a small few of intelligent others understand and thank lord bungo for getting rid of ability spam, with the fact that the grenades and sometimes melee feels so underpowered now as well. That ties in with the next point. Grenades and melees feel less effective now. This is just the BETA, and we are all still used to D1 ability spam. As focused on by lord bungo, they reduced the effectiveness of the grenades to not make them one hit kill devices. But just like the infamous auto rifle nerf of year one, they over did it again. In short with the abilities their cooldowns need to be slightly shortened, and damage slightly buffed for them to feel more useful than they have become. My only issue with the brand new class abilities is that Warlock's Healing Rift needs to act a little faster. Other than that they are perfect. Supers: I wanted to make this separate from abilities since they have a slightly different issue. Firstly, the roaming supers are extremely short (the 6 shot gunslinger perk does not help either). Their time to use them is terribly shorter than D1. I would bring up the "we are still used to D1 Levels of Supers/abilities" but even this is just silly. From what I had done in the Strike, the small pockets of enemies made it feel like a waste to use it unless it was right before we jumped onto the drill. Yet with the homecoming mission during the Zavala section, a super just doesn't last long enough to take out large portions of shortly spaced enemies. Then the next issue is the ridiculously low amount of super energy kills grant. Again, I understand that this was done to lower ability spam, yet lord bungo has gone overboard again. Please, please oh please just increase it. In the whole strike I can only manage to get 1-2 supers, and little time is spent holding onto it either (for fear of wasting it with their short usage times). And the seeking Novabomb, ever so slight increase to speed for it and its axions, or the same except an increase of its effective range. And with that I conclude the copy and paste BETA feedback rant that either nobody will read, or it will boom from its almost low amount of originality. Please bungo, do not ignore us like you did in the D1. A promise of a in game story and actual campaign with plot can only get you so far. In all honesty I'd still play D2, I'd just be complaining like everybody else.

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