5k+ grimoire, hit rank 3 Vanguard in D1 beta strictly off patrols...so I'm playing this pretty relentlessly as well.
Overall, I enjoy it. Most definitely feel like it has been reskinned to look prettier, but certain core aspects feel like they remain intact, e.g. gunplay.
I personally didn't believe in the perfect roll system, or how weapons were individualized to the point where rng became an integral part of a weapon.
My beginning in FPS goes back to the DoD mod on original CS, through halo, etc. Not only am I used to static weapons, but it also feels like it enforces a balanced arena style combat system. To that end; PvP thusfar seems balanced, more focused on mastering the gunplay, fps fundamentals, practicing good strategies, and enforcing communication. I am usually with a full team, so some of this doesn't apply when playing solo.
Power ammo on individual CD's and NOT shared, I feel is a huge improvement. Games shouldn't be decided in a moment of a group getting spawn advantage, spamming supers, and monopolizing 2 bricks to just poop on their opposition...some will vehemently oppose that idea.
Supers and grenades, both in their own respect can be gamechangers and it seems they've been rightly identified as such given their unbearable cooldown. I say that lightly as I very much enjoy the cooldown. Again, it reinforces what I feel are the elements that make PvP fun, well balanced gunplay, an emphasis on teamwork/strategy, and personal skill. One could argue that this was already the case in D1, but to go back to what I said about weapon rng and individualized weapons...I'm fairly sure I haven't been the only person to say "I lost to that weapon" or better yet "this weapon is OP as Hell".
Anyway, I could go on and on, but I'm rather enjoying PvP, and PvE just looks prettier.
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