Goblin (Architector) - Vex Goblins aren't very different then what they used to be, with the exception of a different chassis and a split fan. Said fan is also a lot bigger.
Hobgoblin (Quantum) - Hobgoblins, besides an upgraded chassis, don't have many differences. The only other difference makes it easier to spot when their Energy Shields are active.
Harpy (Quantum) - Harpies have ditched their physical tendrils for Void tendrils. They also have made their guns into Laser Rifles.
Cyclops - No differences so far
Hydra (Integrator) - No foreseeable difference so far besides upgraded chassis.
Minotaur (Quantum, Empowered, Storm) - Minotaurs now have an upgraded shield and chassis, their shields not looking to different from the Templar's shields. Storm Minotaurs have a fan on their backs.
Bosses: Thyrdron, Protheon Modular Mind, Empathetic Sentinel
Notes: Unlike the difference between Honored and normal Cabal, Quantum ranks don't seem to do anything to the enemy besides give them extra health. Orange-bar ranks gives them white armor and extra plating.
Despite getting 1/6th of a planet to explore and an entire strike about them, the Vex don't have much on them.
Integrated ranks are public event exclusive so far.
Master post:[url]https://www.bungie.net/en/Forums/Post/229386406[/url]
-
There's a reason for this if you read the grimoire and read the lore there is evil the darkness And there is the void the vex draw from the void t get their power
-
You missed the biggest change of all: minotaurs have a crit spot now. Thank you Jesus!
-
The Quantum Hobgoblins have laser rifles similar to the new Harpy and Minotaur, while the base one still has that freaking Line rifle.
-
What about Cyclops?
-
More pictures?
-
There is also Empowered Minotaur and Quantum Harpy
-
Hobs heal themselves when in armor lock.
-
Wish they woukd give the Vex new units, dont mind seeing old units, but at least give us 1-3 new units in a sequel.