Dreg (Pike) - Dregs don't act differently at all... they can still drive pikes and can still shoot you.
Vandal (Resilient) - Vandals can now crawl, and they do it VERY fast.
Wretch (Resilient) - Wretches are a rank possibly lower than a Dreg. They carry Shock Spears.
Marauder (Resilient) - The New Stealth Vandal, has the ability to go COMPLETELY invisible. They only appear visible when idle or about to hit you. Just like Vandals, they can crawl.
Shank (Resilient) - Shanks... yeah that's all I have to say.
Servitor (Unyielding, Prime Ether) - Servitors now have the ability to "tether" a nearby Fallen and give them an immunity shield and heal them in the process. Large Servitors still have the ability to "eat" nearby foes.
Captain (Resilient, Despoiler) - Captains now take their roles more seriously. They teleport more aggressively and can hold their guns with one arm. They also have very fashionable fur scarfs.
Bosses: Prime Ether Servitor
Notes: Resilient Fallen have silver armor as opposed to the normal yellowish gray. So far Unyielding Servitors have no difference to normal Servitors. Despoiler Captains are gold.
The Prime Ether Servitor looks similar to the Wolf Servitors or the Pilot Servitors in the House of Wolves DLC.
Master post:[url]https://www.bungie.net/en/Forums/Post/229386406[/url]
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Those marauders are my favorite enemy so far! They are WAY more invisible than in D1! But you CAN see them... by the blue glow of their eyes. It's a lot like the predator from the Predator movies. Great breakdown of the Fallen, I was very happy to see them in the beta. They're definitely more formidable and aggressive than the slow moving Cabal.