Dreg (Pike) - Dregs don't act differently at all... they can still drive pikes and can still shoot you.
Vandal (Resilient) - Vandals can now crawl, and they do it VERY fast.
Wretch (Resilient) - Wretches are a rank possibly lower than a Dreg. They carry Shock Spears.
Marauder (Resilient) - The New Stealth Vandal, has the ability to go COMPLETELY invisible. They only appear visible when idle or about to hit you. Just like Vandals, they can crawl.
Shank (Resilient) - Shanks... yeah that's all I have to say.
Servitor (Unyielding, Prime Ether) - Servitors now have the ability to "tether" a nearby Fallen and give them an immunity shield and heal them in the process. Large Servitors still have the ability to "eat" nearby foes.
Captain (Resilient, Despoiler) - Captains now take their roles more seriously. They teleport more aggressively and can hold their guns with one arm. They also have very fashionable fur scarfs.
Bosses: Prime Ether Servitor
Notes: Resilient Fallen have silver armor as opposed to the normal yellowish gray. So far Unyielding Servitors have no difference to normal Servitors. Despoiler Captains are gold.
The Prime Ether Servitor looks similar to the Wolf Servitors or the Pilot Servitors in the House of Wolves DLC.
Master post:[url]https://www.bungie.net/en/Forums/Post/229386406[/url]
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Don't forget the Captain's improved shield recharge time. Or anyone with a shield for that matter. I like that they seem a lot more confident and assertive until their shields go down, then retreat. Unlike the frankly p*ssy behaviour of captains teleporting as soon as a shot lands in D1 and hiding behind dregs and vandals at every opportunity. Love the fallen in this so far. And the Cabal tbh. Vex seem slightly less different. Sound effects much more varied and higher quality also.