I think Lore is an okay place to put this?
Anyways! Hi there, I've had an account on this site for years but never really made use of it. Needless to say, I'm pretty hyped for D2 - however, I do have one thing in particular I'm really hoping for with this release:
[i]Change[/i]
Now when I say "change", I mean it in terms of the story (and not "change" in the sense of rewriting). When I finish the campaign, I don't want to be right back at the tower with Ikora, Zavala, and Cayde as though nothing ever occurred - because, if that is the case, why even tell the story? What I mean to say is: if you are able to cut the events of D2 out of the timeline and have nothing altered, does that story really even matter?
When we look back on D2 in the future, when - presumably - D3 is on the horizon - I feel as though we should have witnessed something substantial that drastically alters the way Guardians see and interact with the world. Perhaps at the end of D2, the Traveler wakes from its deep slumber and begins a movement that can culminate in the events of D3, for example.
The reason I bring this up is because despite D2 looking to be an action-packed space-wizard-full adventure, it evades me as to why we care about Gaul (Or Gary). I mean, he did blow up The City but if at the end of D2 we just kill Gary (I shall refer to him as Gary) and resume our watchful eye of the solar system in the safety of the Tower, was a story really even told? I suppose what I'm looking for is impact, something risked.
Hopefully this post doesn't seem obvious (if it is, I will certainly delete it), but after D1 - I take caution in the story I am about to be told. I don't want to just be told of the great battles of Destiny (The Battle of Six Fronts, The Battle of Twilight Gap, etc.), I want to experience them.
Clarification: Obviously, The City being invaded is substantial - but if after it all it's as though nothing happened - why waste an entire story in a [i]fictional[/i] world telling it?
~Pandoro
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Well, I would say that before the Cabal showed up, humans were living in the last safe City on Earth. We were pushed into a corner, but it was a safe corner. Likelihood of us recovering eventually: Good. Projected recovery time: Centuries. Then the Cabal show up and invade the City. How many survivors there are is questionable. Nowhere is safe now. There are no more corners to hide in; darkness and decay and the Red (Legion) Death hold illimitable dominion over all. Likelihood of us recovering eventually: Questionable. Projected recovery time: Millenia. Bad enough, I think.
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Edited by Chicken in Rice: 8/1/2017 6:07:12 PMI totally agree, and thank you for not making this a rant. Most people here would say what you said with an overload of salt and anger and not get their point across correctly, leaving many to misinterpret them. You didn't do that though, thanks for being civil.
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I would be very surprised if we return to the tower at the end of this story. Bungie has said they don't want multiple social spaces this time around because it only ends up dividing the players. I'm sure we'll kill Gary (or was it Glen? ...Something with a G) in the raid, but it would be very weird if we reclaimed the tower but kept returning to the farm anyway.
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Edited by Pheonix: 7/30/2017 6:34:44 PMFor the story to have stakes, our guardian actually has to lose something. Like, what if our ghost was captured by Ghaul's forces? Or what if a major character dies sacrificing themselves? It's events like these that give a story weight and gives the characters real purpose. [spoiler]ironically both of those examples are in Bungie's Halo games.[/spoiler]
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Or even just recognizing the accomplishments... after we kill Oryx, a literal god of the Hive, we get back to the Tower and everyone is just like "oh hey, what's up". No cut scene like after the main story sequence, nothing different, just the same stupid dialogue snippets and everyone standing exactly where we left them. It really diminishes the importance when everyone looks like you just got back from the grocery store instead of killing the biggest bad in the solar system.
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Speaker is the consul confirmed. He left before the attack and was the one who disabled the sensors.
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Want want want. Me me me
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The DLC might imply we need Rasputin and Osiris to take back the tower :l And when we get D2's "The Taken King" that's when we curb stop ghaul
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I say we should blow up the traveler to stop (Gary) from taking it but just before it blows up it wakes up and are light comes back then BOOM it blows up and everything falls apart and the warlocks get mad and try to kill us which triggers a class war in d3
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Slightly misleading title for your topic but I agree, I don't want things to return to the way they were before the Cabal Invasion. I've always complained that the Destiny universe felt to video-gamey, that I could not loose myself narratively in it because all it's NPC's felt like NPC's in a game and there was never any sense of progression in the world ( until Rise of Iron came out and snow began to cover The Cosmodrome ). I want the world of Destiny to feel more '3 Dimensional', I want major events like Oryx wiping out most of the Awoken ( and their Queen vanishing ) or The Cabal blowing up the tower to carry some weight. I want to feel as if Destiny's expansions are building towards some eventual endgame, that this series is going somewhere instead of concentrating on a random disposable villain whose inevitable defeat will mean nothing by the time next expansion comes out.
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Ghaul stole the Traveler. That's pretty substantial.
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This is what people said about starwars and they killed off Han Solo. Shut your gosh dang mouth.
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I guess this applies to all US movies.
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The tower has been destroyed, the farm will be home from now on.
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Same here the riskier the better! If you're interested drop by and check out my youtube video bud. I think you'll enjoy. Drop some criticism too! See you in D2! https://youtu.be/tEEYdRgFj8k
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pve should be hard, like old school games, where you need to use everything you have to survive, include environment... not just spong bullet mobs.
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I think we will have that. A lot of people around here are talking like the Traveller is just temporarily disabled, however having watched multiple interviews were Luke Smith and others at Bungie have let it slip that the giant smoking thing in the EDZ is actually a piece of the Traveller. I think there's going to be a whole lot of players dumb-struck when the Traveller gets, not just drained but actually blown in to pieces. Personally I'm excited about the possibilities. Also it would mean that the Speaker was right when he says " The Darkness is coming, and we will not survive it this time".
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What if at the end of it we get the city as a social space but it's all war torn and we still don't get the tower. That way we kinda win but still kinda lose.
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Nice post, but I'm guessing the game was complete about a month ago. At this point they should be just tuning things like drop rates and fixing bugs. Your comments are useful for the DLC updates.
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I feel like it's risky enough that we are all going to pay $60 for it after the first game [spoiler]I only read the title[/spoiler]
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Yo read my recent post
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I think will get a bit of that. They did say the farm itself would change, and I bet the tower itself re opens as a social space, but it's war torn and decrepit....then maybe in a DLC the tower space is re built. I could see them doing something like that.
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Still waiting on that level 45 raid.... still waiting
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I agree With what you said completely! Great post man!
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The Traveler began a movement 💩
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It's going to be war... and hopefully the Fallen and us can get together... -blam!-, after Paradox and Blood in the Garden, maybe the Vex can help us out with something in the future.