I think Lore is an okay place to put this?
Anyways! Hi there, I've had an account on this site for years but never really made use of it. Needless to say, I'm pretty hyped for D2 - however, I do have one thing in particular I'm really hoping for with this release:
[i]Change[/i]
Now when I say "change", I mean it in terms of the story (and not "change" in the sense of rewriting). When I finish the campaign, I don't want to be right back at the tower with Ikora, Zavala, and Cayde as though nothing ever occurred - because, if that is the case, why even tell the story? What I mean to say is: if you are able to cut the events of D2 out of the timeline and have nothing altered, does that story really even matter?
When we look back on D2 in the future, when - presumably - D3 is on the horizon - I feel as though we should have witnessed something substantial that drastically alters the way Guardians see and interact with the world. Perhaps at the end of D2, the Traveler wakes from its deep slumber and begins a movement that can culminate in the events of D3, for example.
The reason I bring this up is because despite D2 looking to be an action-packed space-wizard-full adventure, it evades me as to why we care about Gaul (Or Gary). I mean, he did blow up The City but if at the end of D2 we just kill Gary (I shall refer to him as Gary) and resume our watchful eye of the solar system in the safety of the Tower, was a story really even told? I suppose what I'm looking for is impact, something risked.
Hopefully this post doesn't seem obvious (if it is, I will certainly delete it), but after D1 - I take caution in the story I am about to be told. I don't want to just be told of the great battles of Destiny (The Battle of Six Fronts, The Battle of Twilight Gap, etc.), I want to experience them.
Clarification: Obviously, The City being invaded is substantial - but if after it all it's as though nothing happened - why waste an entire story in a [i]fictional[/i] world telling it?
~Pandoro
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Edited by Pheonix: 7/30/2017 6:34:44 PMFor the story to have stakes, our guardian actually has to lose something. Like, what if our ghost was captured by Ghaul's forces? Or what if a major character dies sacrificing themselves? It's events like these that give a story weight and gives the characters real purpose. [spoiler]ironically both of those examples are in Bungie's Halo games.[/spoiler]