[b]When people refer to timers, what do they mean?[/b]
People are talking about the nightfall strike timers [url=https://www.reddit.com/r/DestinyTheGame/comments/6t7ku3/edge_magazine_issue_310_cover_story_feature_on/]revealed[/url] to be in Destiny 2.
[b]How fast are the timers?[/b]
We don't know yet. Here is my opinion on the possible speeds:
[u]Way Too Fast:[/u] The player must skip parts of the strike and will run out of time with a single wipe.
[u]Too Fast:[/u] The player feels pressed to rush the mission.
[u]Best:[/u] The player can play at a normal rate, not frantically worrying about the timer but keeping it in mind.
[u]Too Slow:[/u] The player can camp or play extremely passively without punishment.
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All in all we don't know the speed of timers. I hope the will not cause rushing, but still do their duty. It will make solos difficult, but punishes those way underleveled.
[b]But … don't timers reduce exploration? It is an open world game …[/b]
Exploration is available in patrol/normal strikes. If there are hidden quests in nightfall stikes I agree it will be annoying to find, but general exploration (in my opinion) shouldn't be encouraged.
[b]But … won't people just skip the strike?[/b]
It depends on the speed of the timer. I have that worry as well, but am hopeful the timer won't be all the present (unless you cheese/play extremely passive).
[spoiler]Do y'all have any more questions or concerns? I'll edit them in and address them.[/spoiler]
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I've said it before, and I'll say it again: If Bungie decided to remove all guns and make players throw rocks, you fanboys would be on here telling everyone what a great idea it is. They can literally do no wrong in your eyes. Get some Tic-Tacs, your breath smells of Bungie cock.