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Edited by Madman Asunder: 9/17/2017 4:51:15 AM
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"people just need to know what they are doing" but they won't. most definitely not all 6. and without mic they aren't going to learn. There needs to be some system that acknowledges your commitment and punishes if you don't follow through with said commitment. guided games is atleast attempting to check those two boxes. I think there all kinds of ways guided games can fail... but matchmaking WOULD fail.
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  • Edited by LirraaK: 9/17/2017 4:58:02 PM
    they don't need a mic to learn. if they don't learn, they dont succeed. same as every aspect of every game. raids are no different. not everyone thinks the same or plays the same and everyone who doesnt do what needs to be done, in any game, just makes things harder for themselves. if they want to learn, they will. either by actually trying, by being told tips via text like i mentioned before or by looking it up. and how many of those who don't learn are going to stay committed? not many I would wager. - loads of games use this teqnique. and not just darksouls-like games. even straight forward first person shooters often make you, or encourage you to change your style/tactics from time to time. even if its just because of other players on a certain map layout. - raids will be no different from heroic conditions of public events with the exception of failure = start again. I figured them all out on my own within 2 tries, with the exception of the blight one, which I figured out after I saw someone in the event constantly walking in and out of the blight shield. because I wanted to learn how to do it, so I looked at other people when I didn't notice it myself. I'm not the only one who thinks like that. unless everyone else who knew looked it up. which I doubt. - and my point at its core about matchmaking is simply, having it is better than not. .. fireteams don't suffer, and those who use it would obviously prefer to suffer repeated failure rather than join a fireteam and have to use a mic. which is out of the question for some of us with social//communication disorders. and that would be the trade off. so at least we have the option. and you know those around you are here to try at least. it hurts no one to put it in. which is why it wouldn't "fail" because there would still be people out there, at the very least people like me, who would keep using it. and if they are the only ones using it, then that's fine, at least I would know the people I'm with either know what they are doing, or are willing to learn and have no interest in being pressured to use a mic. - and those who notice who is doing well can always text each other to form a mic less fireteam if they can and want to.

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  • but not succeeding is wasting time of those who are. matchmaking is meant to match people up for activities that are around the 15 minute mark. that is what matchmaking excels at. If you get a bad team nbd. If you matchmake for tough content that takes an hour two things start happening. bad teams waste a lot of time for people... thus people start quitting at the first sign of bad team... community around matchmaking becomes extremely toxic (even more toxic than these forums if I had to guess)... people find way to blame it on Bungie and hate them for not thinking through the hell of matchmade raids.

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  • the people I'm talking about are people that already/most likely dislike bungie for not putting in matchmaking. as I said, this isn't for everyone. this is for those who wouldnt otherwise have access to them anyway. and they could always split matchmaking between sections, as raids are in sections anyway. (im guessing it's the same in d2) so you can choose to stay with the current team (if they stay) or come back another time and matchmake with people who are on the same section as you. and around the same power level. and you can only search for/enter a section provided you have cleared the one before it. - you get quitters anywhere you go. and even fireteams get people who give up or have to go for long periods of time. so it'll make little difference there. most of us have been in pvp or strikes and seen team mates give up and/or go for whatever reason. people just tolerate it more if it's a friend. and those who have low tolerance for matchmaking most likely wont use it anyway. so again, it'll just be the people who are willing to suffer the trade of randoms over stranger chats. I'd be certainly willing. which means there are most definatly others out there who would too.

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