I was farming on IO for rep tokens, so i could get my disappointment of a package from Asher. But i suppose i was going too fast from chest to chest to chest.
I found 3 chest in a span of 8 minutes. Being super casual and also just exploring. Then i found a 4th soon after(~2min) my 3rd chest. Inside of the chest was NOTHING.
[b] 3 chests in 8 minutes is too fast!?!! [/b]
This is ridiculous. I wasn't even aggressively farming. I was just casually playing the [i]game[/i].
I waited 3 minutes and tried to pick up the glass...
AND GOT NOTHING..
So i waited another minute before picking up a chest...
AND GOT NOTHING.
I then waited a little over a minute before trying the one [i] right next it [/i]
I FINALLY GOT A TOKEN AND GLIMMER.
This is just insane that this arbitrary timer even exist. Either visually put it in game, or REMOVE IT.
EDIT: Apparently this timer exists to stop a glitched chest on Nessus that could be opened repeatedly. But this was a problem in destiny 1 before tTK and they fixed it to were chest wound yield rewards from that glitch. Now they can't fix it in destiny 2.
I know this existed in destiny 1 but it was NOWHERE near a prevalent as we've seen so far in destiny 2
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Edited by Sideswipe: 9/21/2017 2:18:57 AMI'm not convinced the lockout is real. Everyone's description of events leading to a lockout all involve different time frames and different loot sources - HVT, PE, random chest, Cayde's Stash, etc... According to the source I've read: [quote]You can loot four random chests and gather four materials from nodes every five minutes without triggering the lock out, but if you go for a fifth within this window, you’ll find that the next chest or node you tap will be empty of anything but Glimmer.[/quote] So OPs timeline for the lockout is [i]longer[/i] than what it's [i]supposed[/i] to be and doesn't even meet the requirement of 4 chests looted. So it's either: 1. The lockout has different requirements than the article reports. 2. There is no lockout, loot is bugged. I'm inclined to think loot is bugged for 2 reasons: 1. Everyone's experience with the lockout is different. There's little to no consistency in any of the stories. 2. There are items whose sole purpose is to [i]help you[/i] farm chests. Why add these if there's a lockout/cooldown? I know it's Bungie, but c'mon...