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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Edited by BlessTheMic863: 9/26/2017 10:04:12 AM
    With Raid armor having no perks or stats and the weapons being the same roll every time it has eliminated the grind. It has eliminated most of the play time as well. Is there anything meaningful to do in D2 once you have completed the Raid and went Flawless in Trials? Why Raid when it’s fashion show armor and the weapons are ok at best? Why continue to play Trials once you have the energy weapon and heavy weapon you want because everyone is using Mida. Really poor decisions led to a hollow game that feels great, looks great, and sounds great, but there is not a damn thing to do. It’s like a crappier version of D1 Y1. At least we had cool guns then and our Guardians didn’t feel like wimps.

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