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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • I was initially all for fixed rolls to make the playing field fair, and gun skill to rule. But I have to agree with you I loved farming perfect grasps and loops also enjoyed the Omnigul strike. Even if any of the new guns were rng rolls, the guns just don’t feel good in a way the imago, grasp, fate bringer felt last one being raid specific, but they feel good they make a good sound and well I could go on.

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