I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
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It's another example of how Bungie has doubled down on PvP in D2, I think. Without the so-called "god rolls", PvP performance is a function of speed and dexterity, rather than luck. Removing specials and stickies similarly removed guile and strategy from the equation. Basically, if you're fast, you win. If you're slow, you die. Fast people will be delighted, slow ones would be wise to avoid PvP.