I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
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I hated RNG perks in D1 mainly because of the constant updates that would occur for PvP balance issues. That being said, random perks should be available as mods and then simply disable mods in PvP. It eliminates the balance issue while still providing a grind for the hardcore. This would also create an additional value stream for rewards so that everything isn't so dependent on guns and gear. Now, endgame PvP should not disable the mods but any balance issues can still be addressed within the mod structure. Weapon balance would still be addressed on a type basis which keeps all parties happy.