Why is it that we as guardians get our abilities back so much slower? I mean hell we are supposed to be some super magical space wizards and it takes forever to get our damn super and grenades, and mods barely do anything and you can only really stack two. D1 you got rewarded for going after that armor set with the perfect stats to get your grenade back in 30 sec or less but now it’s like a minute with mods or some shit, and the armors all the same so its get the armor that looks cool and you’re done. I don’t feel like so much of a guardian in D2 as I did D1
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Because the PvP crowd got what they wanted. Abilities got in the way of their kill streaks.
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Voidwalker Warlock with devour setup and a 3-2 grenade/class ability mod setup. A void secondary you like using in tandem with nezarics sin (though kagrenacs is better if you don't mind getting the enemies face). I can keep devour up and get a grenade every two kills. Super is just a bonus to me.
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Because Bungie can't get their shit together and balance pvp. Now they have 6 specs to concider and weapon damage is nerfted to hell and back, they peobably think their game is the hottest eSport shooter in the markets.
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Yeah it makes for pretty boring PvE. It's annoying as hell playing a Voidlock with the slow travel Nova. So many times I cast it during a boss fight in a strike and the boss jumps a couple seconds after throwing it and it explodes into nothing. It's so slow there is no way to predict the game mechanics lol.
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I'm not sure why they slowed down the pace of the game either. It feels clunky. I am playing COD with kill streak rewards rather than a space MMO with "spells and supers." Feel free to keep it the same for PVP so you can maintain balance where you want it, but double it for PVP.