JavaScript is required to use Bungie.net

Forums

10/11/2017 11:02:37 AM
1
While I agree with the separation D2 should not be judged on how D1 looked at launch. They had 3 years to learn from D1 and giving them a "pass" so to speak because it is D2 launch should not be considered. In addition to the separation, their testing or QC process has been very poor for awhile now. Sure they made some QoL changes that are nice to have but they totally overlooked or flat out removed some. I consider this something that should have easily been discovered during testing/QC phase. I have a feeling that they will make this better over time but to be honest it should have been more robust at launch. Wait till the PC reviews come in. From what I understand that community is used to paying a lot less $ for much more content. This game currently feels like it should have been just a PvP edition with the way it is designed. This isn't a bad thing, but they even limit the PvP with exclusive 4's only, lack of playlists to include a solo friendly freelance mode, weekly crucible playlist, etc.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    If I’m honest I didn’t like D1 at the start got to level 27 just got bored of grinding never did a raid year one as none of my friends played and trying to find a normal patient raid group was impossible so I lost interest. Competed the dlcs etc but never did a raid. All my exotics dropped a rare item 😡it wasn’t till ttk came out I really got in to the game ended up with 70 odd days in the end. I think D2 will get there as well in time! I personally hate the raid ran it once witch my son and his mates the rewards don’t encourage me to do it again. I enjoy the milestones each week and patrolling and I actually like pvp. All I do is pop this in for a few hours then play forza just so I do t get bored

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I am with you on the raid. I hate the check point system and the chest key system. I wish that would have been more linear in design. Many problems with both D1 and D2 originates from not being separate environments. At this stage I hope they realize this and work on ways of dividing the two. One of my suggestions is restrict weapons and armor for each environment (have them greyed out). This could open the door to adding a random/custom system for PvE and adding weapon/armor quests for PvP that are static. At least there would be a carrot to chase for each environment.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Antosino: 10/11/2017 12:02:17 PM
    All they have to do is make random perks not function in PVP. Guns come with one static perk and one or two random. Randoms are disabled in competitive PVP. The tech is already there, Ghosts have random skills that only work in PVP or a certain zone. It's a very easy fix.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hmm never thought of that, that is a hell of an idea! 😀👍

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon