The High Caliber Rounds perk is very strong in Crucible, as evidenced by the overwhelming use of MIDA Multi-Tools and Uriel's Gifts. The advantage they offer is so strong that it should come with a trade-off in the form of a range penalty (or other penalty the balance team deems appropriate). It should not give added range as it currently does.
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Remember these are the types of players that think they know balance. http://destinytracker.com/d2/profile/psn/Kagehoshi The ones that are dead for most of the match for lack of thumbs. [spoiler]Just cause you can’t fight against high cal doesn’t mean the people that aren’t trash can’t...[/spoiler]