I'm no good at writing lengthy arguments so I'll go with these points:
30 seconds as opposed to 45 seconds (optional but usually always chosen by many in D1)
Can be broken by conventional weapon fire
Only supplies armor of light, blessing and weapons of light have been removed
Cannot generate more orbs as it is continually damaged
Death usually accompanies a nova bomb that was thrown from outside onto the shield, which makes no sense
The only thing that was improved is the deployment time and animation, everything else was shit on for some reason.
And yes I know that we 'have two supers in one', but defender has been gutted. At least make it so it can't be destroyed by gunfire.
Sentinel is also way more useful in blocking damage as you can actually move around while doing so, but sometimes you gotta protect a zone or your allies, rather than just yourself.
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Edited by Reshsafari: 10/20/2017 3:12:49 AMIt’s not a nerf. The super is called sentinel not defender. It’s an entirely new subclass. It’s only void because there are only three forms of ‘tangible’ light in destiny. If ward ability had more buffs than just AoL than that’s a class that has 3 variants instead of the normal two. Arcstrider is also a new subclass. Meaning in the destiny universe, blade dancers still exist. The same goes for any other newly named subclasses.