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Destiny 2

Discuss all things Destiny 2.
Edited by ElectroHail: 10/16/2017 5:35:52 PM
38

Why was Ward Of Dawn Nerfed?

I'm no good at writing lengthy arguments so I'll go with these points: 30 seconds as opposed to 45 seconds (optional but usually always chosen by many in D1) Can be broken by conventional weapon fire Only supplies armor of light, blessing and weapons of light have been removed Cannot generate more orbs as it is continually damaged Death usually accompanies a nova bomb that was thrown from outside onto the shield, which makes no sense The only thing that was improved is the deployment time and animation, everything else was shit on for some reason. And yes I know that we 'have two supers in one', but defender has been gutted. At least make it so it can't be destroyed by gunfire. Sentinel is also way more useful in blocking damage as you can actually move around while doing so, but sometimes you gotta protect a zone or your allies, rather than just yourself.

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  • Edited by God0fHe11fire595: 10/20/2017 8:56:07 PM
    Probably because in the crucible, WoD was next to useless unless there were capture objectives or you had a shotgun. Since shotguns are power now, and they wanted to make sentinel more appealing for use everywhere, they made captain america. They probably didn't want to get rid of the option however, for the die hard fans. WoD however had always sucked. What made it great was the buffs you can set to it. Now, with set trees and a spec towards the mobile option, it lost it's big use and warlocks snapped it up. The new WoD is a towering barracade in front of a warlock rift, save your super for bashing heads.

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