*AND HIS TEAM
So everyone remember Chris? That emo dude with nice shoes from House of Wolves and then Rise of Iron. Well, basically, in my opinion, he was one of the developers that started to make D1 a better game. House of Wolves was (again in my opinion) the start of the turning point for the fundamental changes D1 would go through, for the better. Sir Barrett blesses us once again. All hail the king.
New systems and rewards to give our most engaged players additional, optional pursuits.
Better incentives for players who complete challenging Prestige activities.
Better rewards and replay value for strikes, adventures, and Lost Sectors.
Private matches for the competitive community (we are targeting early 2018).
Crucible tuning like adjusted Supremacy scoring and better spawning rules.
Better incentives for completing Crucible matches (and penalties for quitting competitive games).
Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
Changes to make the mod economy more interesting and impactful.
Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
New ways to spend surplus currency and materials (looking at you Legendary Shards).
An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
There's more we're working on. We'll talk again soon.
-Barrett
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Edited by Squeeze A Snack: 10/27/2017 3:58:52 AMEveryone bought into the puppies and loot hype, this is just empty talk to placate, tepid at best, what are better rewards, two tokens instead of one? this is just garbage and is not any substance whatso ever. no talk of the bs shader issue, not talk of random rolls, no talk of choice of crucible except private matches. Tell us what you are thinking with your catch phrases "better incentives" and "better rewards" without random rolls and harder to get good stuff all you gave us was more smoke to blow up our butts.