[quote]Well said. Without changing the nature of the game (or at least the loot), there can't be much wiggle room here. [/quote]
Precisely. The reason this game is suffering and there feels like there's no reason to play the PVE endgame is because the game is a PVP-Centric shooter game like CoD, not the lootgrinder that got us all hooked. The game was designed around the philosophy of PVP balance before all, and the game is suffering PRECISELY because of decisions to make PVP play a certain way. Unless there is a change in philosophy, either in regards to completely separating the competitive PVP from everything else, or simply giving up on competitive PVP altogether and going back to Crucible just being a test of gear like it was in Y1 of Destiny, there is really only SO MUCH they can do to improve the game.
D1 could be fixed because it lacked content and the story could be developed, but the core gameplay was structured so that it was infinitely replayable. The foundation was sound. D2's flaws are philosophical in nature. The game was designed to be a competitive shooter in PVP, with just "making things work" in PVE. Unless that philosophy changes, we're stuck with operating within certain parameters.
Bottom line: as good as Chris Barrett's previous work was for this game, there is only so much he can do working with the framework of THIS game. Temper down your expectations unless you start seeing people lose their job at Bungie, which would be a CLEAR indicator that the game is philosophically changing directions.
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