I don't care. I would just like to see everything in this game become difficult as -blam!-. Longer, more grindy, less explanatory, and increased loot rarity. Shoot this game up with some Soulsborne crack and scare off as many whiny ass crybabies as possible.
Then just tell people to git gud when there's a super rare weapon they can't get in a super ridiculously hard lost sector.
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Exactly, I love super -blam!-ing difficult PvE games
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Heheh. I like your reply
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👏 Take a bow my friend
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This^^
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This. This. This
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I wish they would do this so much Destiny has the potential to be this epic & difficult PvE game.
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[quote] I would just like to see everything in this game become difficult as -blam!-. Longer, more grindy, less explanatory, and increased loot rarity. Shoot this game up with some Soulsborne crack and scare off as many whiny ass crybabies as possible. [/quote] Driving players (paying customers) away doesn't sound like a good business model to me...
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Hm. Doesnt seem to be working right now appealing to a more casual base. It's still doing okay but it's a game that only devoted gamers stay for. From's games aren't for everyone and they do just fine.
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[quote]Hm. Doesnt seem to be working right now appealing to a more casual base. It's still doing okay but it's a game that only devoted gamers stay for. From's games aren't for everyone and they do just fine.[/quote] I don't think the reason the game is losing appeal right now is because the enemies are too easy or it's not grindy enough. I think it's simple lack of content. That and some really bad decisions in terms of things they removed from D1. I'm sure there is a happy medium to make both casual players and "devoted gamers" happy. I'm looking forward to see what this new dev team bring to the table
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There is no new dev team. It‘s the same live team from D1. And it‘s a bad joke that they have to fix the same shit the main team left...again.
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I have to disagree with the lack of content part... There's plenty of stuff to do... But nothing worth while to do.
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I don't know. Compared to say, vanilla destiny 1? There is plenty to do. Lost sectors, adventures, quests for weapons, strikes, nightfalls, raid, and all manner of things. The open world is a bit improved and I like it. The common complaint is that the endgame is stale. There's plenty to do, but no reason to actually do it other than just because you feel like it. Thats mostly because the grind was significantly cut down. I've been working on getting my Warlock up to level, and I have had fun doing that because along the way, lost sectors and public events and adventures and all that are relevant. But she's almost max level and I've not even finished the story yet. The endgame used to give plenty to do when max level was reached, but its a bit easy to get everything. And the loot for raids and stuff isn't really worth the effort. There's very little payout in the form of loot. I will still raid because I like it, but in my opinion everything is just a little to damn easy now. Don't get me wrong. I still like it. But I never wanted crucible balance. I never wanted the grind to be easier. I never wanted the OP weapons to be equalized. I just wanted challenging content. Without a significant challenge, what is a game?
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See I would be okay with this if the loot was actually good. But this watered down excuse for legendary and exotic gear is not worth that type of grind. If you give us some gear worth grinding for I don't care if I play for a year and not get it as long as it's good and not just a reskin of blues and purples that we had before endgame. I think that's the biggest issue in this game. Not only did they get rid of the grind they also lack the awesome rewards that we would grind for.
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Well, my theory or "idea" would involve an overhaul of everything, so bet it isn't gonna ever happen. Just saying that my ideal destiny experience is one that is hard as -blam!-, where you scrape together loot bit by bit, and the rarity actually means something. Then you use that weak ass gear to battle for your life in a damn near impossible quest to get the guaranteed chance of getting an OP truly epic exotic or legendary that will change your game dynamic. But that would require all the content in the game to be nearly raid difficulty, or like solo'ing a prestige activity. It'd be grindy. Quests would be long as hell. Full of story. Sure you could look up how to beat them from your favorite tuber. But there's really no way to get through it except "play better". Or "git gud" as the Souls fans always fall back to. See they can look up how to get past a particularly tricky boss, but it's never just cut and dry. It always relies on some form of player skill in the end. And then in the tower, when you see that guy who is wearing the "Snake Spit" exotic submachine gun that is so OP in elemental activities and a beast in PvP, you know he had to do that hard ass Pit of Vipers quest from Eris Morn to get it. But again. All this is just theoretical dreaming basically. We went too far down the participation trophy route, instead of the Souls' "fxck you, play better" route.
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You just asked for D1 before TTK. D1 Vanilla was exactly this almost. I miss it to be honest. Getting exotics was the best feeling and they were GOOD! Also you had to actually complete the hardest content to get it.
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I miss the feeling of D1 vanilla, but I'd not ask for it back in exactly its old form. The difficulty? Yeah. I want it all to be challenging again. I hated being a forever 29 but I Loved the pursuit. The challenge. It was just that the form the challenge came in was pretty ridiculous. RNG mostly. And there were too many things to actually hate about vanilla. Those hour long farming runs for planetary materials at the beginning of every game session for one. That's only one of many problems. I don't think Bungie knows how to make the game I envision. But I still have fun with what they've made. So. Meh.
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Yea I don't want it back exactly either but something between the 2. I want that chase for the best gear but having it completely RNG is shit. The token system modified to something like after so many runs and not getting that piece of gear you want you can use tokens dropped to you plus say legendary shards to purchase that specific piece of gear from a special "raid vendor" with large amounts of tokens and shards. But that vendor only had certain items once weekly. That is what the token system we asked for was supposed to be. Not this crap!.
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I would just like to see huge intricate quests that lead to an ultimate gear reward. The lore would all tie together. I'm not talking about the little exotic quests we already do. More like, eh, a string of something like the adventures, but all with story and lore, and high level challenges. Akin to nightfall or raid difficulty. The leveling system just kills this game I think. I have no idea why we stuck with this "exp to 20 then is useless; light level from gear". Not to mention, leveling up is pretty useless as is. All this week I've been leveling up my Warlock a few hours a day. Every time I get a blue that's higher, I just equip it. In 5 minutes I'll have a higher one. Just dismantling gear left and right. Now she's almost max level and I'm not even done with the story. I mean, max level is the point, but, why? So you're high enough to do endgame I guess. But why? For the gear right? But why? To do better in the game. But why? Fxck man you're max level. Aint much gear to chase any more. I don't see the point of even leveling. The whole idea is to grow in strength and feel like you're getting more and more powerful. Damn, if I can just get to level 15 I can attempt that Ground Shaker quest for that Earthquake Rocket launcher. If I could just get a little higher level that quest might be easier. Damn just a little more experince and I can use the XYZ armor. That's supposed to be the fun of leveling up. But everything is so laughably fast. It may as well not be there. For a game that strives for longevity? There shouldn't have been a single fxcking streamer at max level in the first month. Or the first 3 months. It's too quick and too easy, and with too liitle that's still relevant in the endgame? No wonder people are bored already. Make them mother-blam!-ers work, quest after quest after story loaded quest until they actually... Shit. It's just a dream.
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Couldn't agree more!!
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I like it. That way you pick and choose which OP gear you put all your effort into acquiring because it's just that hard. Which should also solve the everyone has the same gear issue.
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Yeah, that's about right. Like imagine if you had to choose on going on a lengthy week long witcher style quest to finally get a Black Hammer, or grinding out a super lengthy version of the "rebuild gjallarhorn" quest where you had to search all the planet's for these fallen scavenger bosses that are hard as hell to track a beat to get the Gally. I don't know that bungie knows how to do in-depth difficult quest style content driven by story though. If they did, we'd be playing it and not talking about it right now.
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Edited by soxfan143: 11/3/2017 9:53:32 PMI would LOVE that too! But that would drive all the little whiners away that don't have the time that us so called "no lifers" have! They want everything handed to them and god forbid they get smoked by that awesome weapon that we grinded 2 weeks for that is top tier weaponry in PvP. They would all be on here crying to ner.....oh wait...that already kind of happened with the Vex Mythoclast! LMFAO!!!
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Hahahaha yea we I wouldn't care about the forums if there was a 2 week questline for a blackhammer to be honest. I'd be drooling over my controller thinking of the prize at the end.
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As a player that won’t be good enough for said super cool weapon... I applaud this attitude. I’m all willing to work my ass off if it means something at the end, even if I can’t manage it.
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That's kind of the spirit we've lost as gamers universally. The whole point of a game in the first place was not mindless shoot-em-up bland fun. It was challenge. Without challenge, people leave a game. Even if they don't realize it, the challenge and accomplishment of overcoming those challenges is what keeps us playing games. Castlevania was pretty fxckin hard back in the day. Or Contra. Or god damn frogger. It's why a fxckin plumber in blue overalls and a red hat eating mushrooms to get bigger even became a good concept. There was a learning curve, and a challenge. The puzzles in Zelda, were a challenge. Challenges say "I bet you can't do this." And a human by nature is prone to respond in kind using reverse psychology to say, "Uh, yes the fxck I can." And solving a raid puzzle or finally beating an unbeatable boss gives that sense of accomplishment that comes from defeating challenge. The opposite is what we have now. "Here you go. It's easy enough to get no matter who you are!" To which the human responds, "huh. Yeah. I guess I've already accomplished this." And they walk away. I only reference the Souls series not as a fanboy (I suck at most of them and have only beaten a couple), but because they understand what challenge is. It means that something was hard to do, but not impossible, and you saw it through. That makes us feel good as gamers. Being handed the game and max level does nothing but make us feel like we've already done whatever there is to be done and move on to the next game. So in spirit, the solution should be, stop pandering to the masses of short lived wallets and start offering us damn near impossible feats. Guarantee bungie would be scratching their heads at how fast shit turns around.