I've noticed there are a tonne of mechanics that I believe are implemented specifically to waste your time. For example, the arms dealer strike. Two completely useless ghost required doors that you have to open. There aren't even any enemies that you have to defend it from. I could list more but I'm not going to. Just something I've noticed.
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It's padded time imo. Strikes are longer. Something players asked for, more so in the sense of more challenges and raid like encounters, but bullet sponge bosses and enemies add more time and are synonyms to the former in bungie's case. They would rather have people spend 20-30 mins trudging through a strike over players having fun and spending 7 mins in a strike. "What if they get bored after 3 strikes? Well (3)30 min strikes is more time then (3)7 min strikes. That means we can skew the average play time number. It'll look better to the investors."
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Exactly. And they scrapped heroics, wgich were actually fun.