[quote]Hm. Doesnt seem to be working right now appealing to a more casual base. It's still doing okay but it's a game that only devoted gamers stay for. From's games aren't for everyone and they do just fine.[/quote]
I don't think the reason the game is losing appeal right now is because the enemies are too easy or it's not grindy enough. I think it's simple lack of content. That and some really bad decisions in terms of things they removed from D1.
I'm sure there is a happy medium to make both casual players and "devoted gamers" happy. I'm looking forward to see what this new dev team bring to the table
English
-
There is no new dev team. It‘s the same live team from D1. And it‘s a bad joke that they have to fix the same shit the main team left...again.
-
I have to disagree with the lack of content part... There's plenty of stuff to do... But nothing worth while to do.
-
I don't know. Compared to say, vanilla destiny 1? There is plenty to do. Lost sectors, adventures, quests for weapons, strikes, nightfalls, raid, and all manner of things. The open world is a bit improved and I like it. The common complaint is that the endgame is stale. There's plenty to do, but no reason to actually do it other than just because you feel like it. Thats mostly because the grind was significantly cut down. I've been working on getting my Warlock up to level, and I have had fun doing that because along the way, lost sectors and public events and adventures and all that are relevant. But she's almost max level and I've not even finished the story yet. The endgame used to give plenty to do when max level was reached, but its a bit easy to get everything. And the loot for raids and stuff isn't really worth the effort. There's very little payout in the form of loot. I will still raid because I like it, but in my opinion everything is just a little to damn easy now. Don't get me wrong. I still like it. But I never wanted crucible balance. I never wanted the grind to be easier. I never wanted the OP weapons to be equalized. I just wanted challenging content. Without a significant challenge, what is a game?