Just reading the update news and noticed this... [b] "We noticed that players felt Lost Sectors were useful, but disliked the fact that they couldn’t enjoy them with a fireteam, so we moved the faction tokens from the destructible items to the chest at the end of the activity. The destructibles will still be featured as a daily milestone and are still available to help your fireteam clear out the Lost Sector."
[/b]
This is a sad ass lie period. They didn't like the fact that during the last faction rally, people simply destroyed the items for tokens and farmed to the max number of packages without having to mind numbingly complete the useless sectors every time.
If they wanna make this change to try and keep people playing longer, that's what should be said, not this sad ass lie about wanting to do sectors with a fireteam. Like whose ass did they even pull that out of. Not even a good lie for christs sake. smh. I'm sure I'm like many people who wont even bother to touch this faction crap after the first one anyway but damn Bungie, grow some -blam!-ing balls and tell the truth...
-
While I agree with you that they should incorporate these events in a much better way, Bungie wasn't lying. If you were in a fireteam only the person that destroys the resource received the token. They figured they could kill two birds with one stone and stop the "loot cave" while giving whole fireteams the reward for the LS. I'm upset that instead of coming up with a better solution for the event, they simply stopped us from farming while also making public events less profitable. Bungie's answer to extending game time is to make the grind harder. They are starting to realize that making the game easier meant that people will blow through all the content and then have nothing to do, dropping the player base. Let's hope that they learn quicker this time (waiting until year 3 in D1 for the complete experience was excruciating) and tweak things on a more consistant basis.