It's still a game I enjoy, sure. Certain things are really too good to stop playing. I like the classes (Hunter, Warlock, Titan). The concept is awesome. The lore is actually really deep. No one can dispute the game [i]feels[/i] good to play, its one of the smoothest shooters ever. And there's more simple little things that make it a worthwhile experience.
But I've pretty much come to a realization. (Well. It actually happened in The Dark Below.) It's kind of a shrug thing.
Destiny isn't going to be the game we thought of initially. It just isn't. I'm not going to go through the list of ways that it fell short and all that. That is well documented by the millions of posts made about how it sucks or whatever.
But honestly, if Destiny were gonna be the "thing" I thought it was gonna be, it'd have to just become a brand new game by now. It's not just the problems with it going "casual" or having a meaningless power level system or bland loot. It's deeper than that.
When I first envIsioned Destiny 1, I pictured like, Skyrim style epic. Or World of Warcraft epic. In my mind it would be a game so huge and deep that it kinda reinvented the wheel. I pictured story and quests like the Witcher 3, exploration and world building of Skyrim, the loot and shoot of Borderlands, and an RPG setup akin to Diablo 2. I pictured It just like they built it up to be, the Star Wars of gaming.
But it's not. It never was. Never will be. A change to the skill trees or better exotics or a voice for our character is not going to cut it.
Destiny still [i]plays[/i] like mostly a cut and dry FPS. Traditionally, Bungie is an FPS making machine. So yeah it's no surprise [i]those[/i] mechanics work the best. The gunplay, the gameplay, the setpieces, the score, the skyboxes.
But the [i]very moment[/i] you set foot into anything that resembles an RPG element? It loses it's way. They don't understand that "more story" doesn't just mean more comm chatter or cinematic cutscenes. They don't get that just placing caves full of enemies around the map and calling them "lost sectors" is not exploration. They don't realize that randomly repeating tasks in the open world like Public Events or whatever do not count as immersion.
Nothing really has the depth an RPG typically has. Not even D1 could scratch the surface. Social spaces are still bland, leveling up still doesn't make you feel more powerful, gear isn't rare unless by artificial methods... I dunno. The FPS elements are Bungie's strong suit, but anytime there's an RPG element it feels tacked on. It still doesn't feel "open world" or "alive" in any way. It jUst feels like an expanded FPS.
And with the latest installment and their idea of fixes, it just solidifies what I think. I think that it's meant to be a game you play in bursts basically. Play, see what there is to see, get what there is to get, max your characters out, then quit and play another game for a bit. Till the next DLC.
It just isn't gonna be that game we, or at least [i]I[/i], thought of. It does not have depth beneath the surface. I thought it would be the Mega culmination of several top tier games like Borderlands or Witcher 3. Turns out it just borrowed frail pieces of those games and tacked them together. It does everything those gamew did, just at 20% power.
That being said, I've made peace with that. It's still fun for what it is. I still have fun playing the game, even though I look forward to needed tweaks. But no tweak is gonna give that feeling of a Witcher 3 sidequest or that random mine you explored in Skyrim to find that awesome sword. It won't have the depth of the character progression like WoW, Diablo, and countless other Exp grinders. It just isn't that. So I'm not expecting it to be.
I'll still play It, but with the knowledge that it isn't the perfect thing I was looking for.
But really, no amount of tweaking is going to completely change the game.
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