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6/13/2017 2:14:04 PM
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Why were Machine Guns Removed?

[spoiler]*A Wild Gringo has appeared*[/spoiler] Hello all, I'm just here to voice a little question I'm surprised nobody has asked, why were machine guns removed from Destiny 2? We do know that Machine Guns are not in Destiny 2, with many sources citing this, namely Game Informer. I am not angry or something like that, just a bit perplexed as to why Bungie would remove a weapon type that has been far from troublesome. The best reason that I could see is that Bungie has stated that the new "Heavy" slot, now called Power Weapons, are for One Hit Kill weapons and Machine Guns are certainly not in that category. This still leaves the question of why not move it to the kinetic/energy slot? Obviously they would need to be adjusted in these slots heavily to make them on the same level as a pulse rifle or Auto Rifle. Still it seems like moving and balancing it would be optimal to all out removing it if it was simply because it did not fit into the power slot. Anyone have any other suggestions as to why perhaps this weapon type was removed?

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  • The limited power ammo is already a critical game turning issue, the team that gets the power ammo, has a significant advantage with swords for example. Machine guns were already a key advantage in D1, if used well or correctly. The larger maps balanced this to a point, as did the larger maps with rocket launchers, but the D2 maps are so small, the rockets often take out players from across the entire map not by targeting the players but a back or side wall. Moreover, machine guns with their 1 or 2 shot kill potential at very high impact and speed would cause many e-sport team players to cry for balance, light machine guns after fast but hard to center and fairly weak impact. This is not the case with (heavy) machine guns... because one player, that knows how to use a (heavy) machine gun well, could take all 4 enemy players out in about 2 seconds since they are going to be bunched up, for team shooting of course.

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