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#Community

Edited by Voiddragon6x6: 11/22/2017 4:29:12 AM
1

Exotic weapon ideas #2

Here's a link to the first exotics that I did https://www.bungie.net/en/Forum/Post/238460818/0/0 This duo of weapons are vex based (hey the expansion looks awesome and I got some good ideas from it) Both of these weapons are vex based and would probably come from a quest Asher Mir gives you Exotic SMG: Engagment Paradox ...The bullets begin to travel until they reach their destination. Then, the rounds teleport to the weapon's magazine, waiting for their firing, at which point... - Asher Mir (Thx to MetaBreaker for quote) Mag size: 32 Rpm: 720 (weird ik) Intrinsic perk: Paradox range Rounds fired while ADS have no range/damage fall off and increases accuracy of weapon (only while ADS 5-10% accuracy increase) Steady rounds Tactical magazine Exotic perk: Time shift All rounds fired have a chance to return to mag and do 5%-10% debatable increased damage when fired again ( chance to return 40% and then out of rounds returned 5-10% (again debatable) chance to do increased damage) And a vex grenade launcher Exotic grenade launcher: fanatic protocol Vex protocol 507: self-destruction engaged if elimination of hostile is high in probability. - Vex System Magazine size: 5 Rpm:150 Exotic perk: Radiolarian pools Grenades leaves lasting radiolarian pools that slow and damage enemies Volatile launch Implosion rounds Intrinsic perk: Vex material Lightweight materials increase mobility and handling speed of weapon

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  • A good description for Engagement Paradox (other than yours) would also be: ...The bullets begin to travel until they reach their destination. Then, the rounds teleport to the weapon's magazine, waiting for their firing, at which point...

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