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Destiny 2

Discuss all things Destiny 2.
Edited by Jinn: 11/18/2017 1:33:33 PM
241

People don't get what it takes to create new stuff (Development)

Hi dear community, I roughly think that the most of the people that "hate" out there, without any single constructive feedback, about the DLC (or the raid lairs) know what it actually takes to develop such a big ass raid. Like have you done well coded programming before? Modelling? Animating? Sound effects? Mapping? I'm not trying to defend this game, it's more that I wanna say that you should think about the people behind the game, in the studios. They're just normal people like you and me and they use their time to develop you guys something to play, have fun and enjoy. And after that they get hated to death with nonsense hating? How would you feel as a developer? And obviously it's gonna cost you something, would you code hundreds of hours, if not even thousands of hours for free? As a developer myself, I can tell you, it's not easy, it takes a damn lot of time and effort. And after that we'd love a "thank you" instead of a "f**k you". Not saying you should love the game completely after this, but understand the work that has been put in. [b]This had to be said:[/b] At least some respect to the developers, designers & co. would be appreciated, instead of all the braindead-hating. Everyone has their opinion, but think about it, before shouting it. [i]Thank you for your time Lots of love for the community & the workers Don Diablo[/i]

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  • Im in school currently for modeling. -raises hand- I agree 100% with you. If you all really wanted a complete raid, we would have to wait probably 6-8 months for dlcs. Destiny raids aren't like MMO raids. MMO raids have their mechanics focus solely on bosses and the arenas are mostly cosmetic. Destiny however, is a FPS and Bungie implements challenges to go through to get to the final boss like a dungeon. Thus there is more thought put into creating the environments over bosses than your standard MMO. This results in more work for modeling, rendering, and play testing. (Likely why get some buggy releases on raid days)

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