Hi dear community,
I roughly think that the most of the people that "hate" out there, without any single constructive feedback, about the DLC (or the raid lairs) know what it actually takes to develop such a big ass raid.
Like have you done well coded programming before? Modelling? Animating? Sound effects? Mapping?
I'm not trying to defend this game, it's more that I wanna say that you should think about the people behind the game, in the studios. They're just normal people like you and me and they use their time to develop you guys something to play, have fun and enjoy. And after that they get hated to death with nonsense hating? How would you feel as a developer? And obviously it's gonna cost you something, would you code hundreds of hours, if not even thousands of hours for free?
As a developer myself, I can tell you, it's not easy, it takes a damn lot of time and effort. And after that we'd love a "thank you" instead of a "f**k you".
Not saying you should love the game completely after this, but understand the work that has been put in.
[b]This had to be said:[/b] At least some respect to the developers, designers & co. would be appreciated, instead of all the braindead-hating. Everyone has their opinion, but think about it, before shouting it.
[i]Thank you for your time
Lots of love for the community & the workers
Don Diablo[/i]
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I do understand the work they put in, but a lot of work can be put into a plane that never sees full scale production. The YF-23 being the first that comes to mind. Though some heart was put into that design. Actually, that isn't really a fair statement. Destiny 2 is more like the F-35: trying to make something that can do everything tends to lead to something that excels at nothing. It handles well, looks pretty good, but is outclassed by other aircraft in nearly all aspects when it comes to overall performance, capability, and value. So it's a lot like destiny 2: an rpg with very little variety in terms options and role-playing elements, an mmo without any real social features beyond a hub and an emote feed, an fps with the most basic of cannon fodder enemies and bullet sponge bosses, and a looter-shooter without loot that truely sticks out and changes the experience in ways that make you want to chase it down. So much potential, but not enough focus to achieve it.