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Destiny 2

Discuss all things Destiny 2.
Edited by BarretOblivion: 11/20/2017 4:33:05 AM
61

Bungie, Start Pushing Destiny into the MMO/FPS Hybrid

As of right now I am going to make this a long post so bare with me. Destiny 2 as of right now is hurting because of the idea of focusing more along the lines of the generic FPS genre instead of becoming the MMO/FPS many of of hardcores saw glimpses of in D1. There is no excitment in the guns, or abilities I wield. Even with this DLC coming up, if your going to increase the level cap, are you expanding upon the talent nodes for all the subclasses. Right now, having only two ways to play per subclass is the exact OPPOSITE of what we wanted. Destiny 2 is missing the chaos aspect, excitement, the for better words "unbalanced" aspect of PvE. Sure PvP is somewhat balanced but you killed the PvE scene as a result. START SEPARATING PVP AND PVE. Disable abilites, perks, and even some weapons if you have to keep PvP balanced. However, Make PvE insane. Let us have the sensation of going ham, with well thought out challenges. Make Prestige mode of raids only for the elites, while having the standard raid be a way for all players to experience a dumbed down version of the raid while making the Prestige version of the fights have many more mechanics, basically making it an entirely new fight. Give it full matchmaking for the normal version while adding in a LFG system in game where we can find "statics" or even clans that help us build bonds. Make the Prestige versions of these raids the only way to hit the cap and have amazing weapons that are worthy of the challenge you give us. Develop large scale strikes, lets have 12 man strikes that have raid-like mechanics to help teach people the basics of raiding while giving people gear that is a steeping stone to the Prestige raid. Make Heroic strikes a special challenge with their own reward drops, unique looking vehicles/sparrows, with beefed up versions of the bosses. Make Destiny the defining MMO/FPS experience. I want to feel powerful, but also fight powerful challenges. Edit: I also want to point out one other thing. Destiny's setting is amazing, yet I am disappointed above all else of Bungie's lack of being creative and asking for feedback on things to truly make Destiny stand out. I want Destiny to not only have 2 million players at launch, I want this community to grow to 10 million users after years.

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  • Edited by contra_reality: 11/20/2017 7:19:16 PM
    Well start by allowing us to taylor our builds. Look at any other RPG, the character skill tree is is more than 9000 times more customizable than D2. Heck even Division had a more customizable skill tree than Destiny. Our builds shouldn't be level to 20 then forget. We should have to earn skill points from activities and such to unlock nodes in our builds. Wouldn't it be fun to have specific skill nodes unlock upon completing a raid? Wouldn't create even greater incentive if we could only upgrade that skill after completing the prestige version x number of times? As for weapons, the weapon system iz actually fine as a base weapon system. That is, every weapon in the game is fine as a starting point. What is needed is a weapon leveling and customization system. The hell with infusion, allow us to increase gear power level by simply leveling up the gear through usage. Also, introduce a more robust mod economy. I know most are going to cringe when thinking mods in this game, but that's only because this game doesn't have an actual mod economy. The mods in this game are more or less trivial. Allow us to have 3 to 6 mods per gear item. And make mods add perks. That way we can customize what ever weapon we like to do whatever we want. Make mods drop in engrams as for endgame we'll likely be farming for mods to add that specific perk and not base gear.

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