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#Community

Edited by Voiddragon6x6: 11/22/2017 3:59:45 AM
2

Exotic weapons #3

Here's the link to the last one I did https://www.bungie.net/en/Forum/Post/238463602/0/0 Today's Exotic weapons are weapon types I would be interested to see and relativity to current weapons and meta The first exotic is a Veist handcannon Exotic Handcannon : 1-HC Bushmaster "This thing IS the definition of chasing down your targets and a run and gun"-Cayde-6 Mag size: 12 Rpm: 140-180 Exotic Perk 1: Veist Venom Rounds fired from the weapon decrease targets movement speed and aim assist stacks (x5) 15% movement speed each stack and 5-10% aim assist each stack Exotic Perk 2: Bushmaster Strikes Increases movement speed Weapon allows wielder to fire weapon while sprinting fire rate increased for 5 sec after sprint stop Other perks: chambered compensator rifling, armor piercing rounds, The second exotic is a hakke "linear fusion rifle". So Hakke took a look at fusion rifles and then some old golden age schematics over a railgun firing actual ammo (bc Hakke is all kinetic guns) and created a monster of a weapon for mid-long range fights) Exotic linear fusion rifle: CaliBurn-D Mag size: 3 Exotic perk 1: Out of the fire This weapon instead of a charge up time it has a cool down time after firing Accelerated coils Polygonal rifling Exotic perk 2: Afterburner This weapon fires explosive rounds that do aoe lasting burn damage I'd appreciate it if I had some feedback from you guys thanks again

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  • So with the hand cannon I like the shoot while sprinting Perk, but I think the first perk in decreasing movement speed is a little op for a hand cannon. That sort of feature is for abilities that have cooldowns. The fusion rifle I think would have to not be a 1 precision shot kill for that perk to work. Reason being is the scope on a linear fusion would be incredibly easy to peek out and get a head shot and hide while it cools down, otherwise it’s a neat perk Idea. As for the second part I think giving it “high impact, explosive, aoe, lasting burn damage rounds” is a little much lol. I think just giving it some sort of aoe explosion/effect on a kill is enough.

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