I just realized this: if what Bungie has done in the past with DLC content prevails, vanilla players will not have access to heroic strikes, Nightfalls, Iron Banner, Trials of Osiris or Raid Lairs. All pieces of content that will see major improvements with the December Update. This includes quality of life updates, like how we are rewarded and the quality of rewards we receive. In other words: yeah, we’re fixing a bunch of issues with the update, but you’ll only see the benefits if you own Curse of Osiris. This creates a pay wall, in short.
This follows on the heels of the XP fiasco, irritation with duplicate rewards, limited ways to get rewards (Iron Banner exemplified this), reward caps (faction rally), lack of end game and zero incentive to play the end game. These issues plague vanilla and are a major source of player frustration and are set to be addressed with the December Update. However, it may not matter to vanilla players as those pieces of content could be locked behind DLC.
And just like the XP dampening factors felt like a cash grab for bright engrams, this DLC feels like a cash grab for players to be rewarded in a correct manner, not a DLC.
Bungie had the benefit of Destiny 1, where they accumulated three years of data to see what players liked; to see what worked. It feels like they purposely withheld the good, time stamped it for a DLC update and are trying to get away with selling it back to us. This is not praise worthy. This feels criminal.
Bungie needs to address what happens to non-DLC holding customers and how they’re going to be able to take advantage of what they, in my opinion, may be cheated out of - the changes in the December update.
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Yeah this is a very real issue. Frankly how they did it in d1 was wrong and if they do that again .. sigh .