These are capped? Why on earth would they be capped? Does the number "21" not fit in the digital box?
I really don't understand Bungie...
I wish they'd cap shaders at 99 (to save memory utilization by omitting a 3rd digit).
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Edited by Antosino: 12/17/2017 2:27:04 PMDatabases don't work quite like that with integers. You can specify a max integer size, sure, but in terms of actual physical memory it's actually based on the size of the number as data, like the actual bits and bytes needed to store the integer value. It's why caps on money and other things in games can be some weird value like 124,546 or whatever (214,748 for a 32-bit integer value), because that's the highest integer value for the column size. So don't think of it as how many digits are in the number, but how much memory the number physically occupies - ie it's restricted by "100kb" and not "2 digits" for example.
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Edited by JasperGTR: 12/18/2017 8:49:15 PMI was being facetious. Bungie has every capability to make things like vault space, shader manipulation, kiosks, paging, etc... all non-issues. But they choose not to - which results in limited player experience at various layers.
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You're right, it's not difficult to change the size available... Delending on how it's stored. If inventory is stored within character or account data, it could be a bit more difficult depending on how they went about it. If it's referencing a separate, standalone set of data then it probably would be closer to as easy as adjusting a number.