Hi
talking about MMO's, you usually choose what you wan't to play. The Tank, support and DPS Class.
I feel like Destiny 2 wanted to go that way... a little bit. But at the same time not really. Titans have some shield mechanics but can't really tank any boss or mobs. You just shoot, hide and jump around like all others.
Right now choosing Classes only Change the look, jump mechanic and some abilities.
[spoiler]Don't expect that to come in D2. And not in D3 or D4.[/spoiler]
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Edited by Laser Kittens: 12/22/2017 2:30:15 AMI won't say that strict roles are necessary, but I'd love to see [b]healing[/b] focused Skillset(s). Not personal healing, but the ability to heal an ally. Adding a subset of abilities to allow a player to better fit a role without sacrificing DPS. This would make all a formidable force on their own while allowing the off choice of Tanking/Defense, Support/Utility, Healing, or just extra damage I have too many ideas for additions to type them all out here, but many things include: -Alternate uses and effects of abilities (on ally hit vs enemy hit or hold to charge for x effect similar to a voidlock's abilities) -Stat improvement and modification (class specific stat bonuses and rework of Resilience) -modification of ability allocation (swap your grenade for another melee ability for example) And much much [i][b]much[/b][/i] more...